My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Clone
Giant Snowball
Minion Horde Royal Recruits Clone Witch
Zap
Minion Horde Clone Witch
Barbarian Barrel
Royal Recruits Clone Witch
The Log
Royal Recruits Clone Witch
Earthquake
Clone Witch
Arrows
Minion Horde Royal Recruits Clone Witch
Royal Delivery
Minion Horde Royal Recruits Clone Witch
Fireball
Minion Horde Clone Witch
Poison
Minion Horde Royal Recruits Clone Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Earthquake Clone Minion Horde Witch Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Earthquake Clone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Earthquake
Minion Horde
Rage Clone Golem
Royal Recruits
Clone
Earthquake
Golem Arrows
Rage
Minion Horde Witch
Clone
Golem Minion Horde Royal Recruits Witch
Witch
Rage Clone Golem
Golem
Arrows Earthquake Clone Minion Horde Witch

Defense Synergies 0 0

Arrows
Minion Horde
Royal Recruits
Earthquake
Rage
Clone
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Royal Recruits
Minion Horde Royal Recruits Witch
Minion Horde Witch Royal Recruits
Minion Horde Royal Recruits Witch
Arrows Royal Recruits Earthquake
Arrows Earthquake
Minion Horde Arrows Witch
Earthquake Arrows Royal Recruits
Minion Horde Witch Royal Recruits
Minion Horde Royal Recruits
Minion Horde Witch Arrows Royal Recruits Earthquake
Arrows Minion Horde Witch
Minion Horde Royal Recruits Earthquake Witch
Arrows Minion Horde Royal Recruits Earthquake Witch
Royal Recruits Minion Horde
Minion Horde Royal Recruits
Minion Horde Arrows Royal Recruits Witch
Arrows Minion Horde Royal Recruits Witch
Arrows Earthquake Witch Royal Recruits
Royal Recruits
Royal Recruits Arrows Minion Horde Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch
Arrows
Royal Recruits Minion Horde Witch
Royal Recruits Minion Horde
Royal Recruits Minion Horde Witch
Arrows Minion Horde Witch
Royal Recruits Minion Horde Witch
Minion Horde Royal Recruits
Minion Horde Royal Recruits Witch
Royal Recruits Witch Minion Horde
Minion Horde Royal Recruits Witch
Royal Recruits Arrows
Royal Recruits Minion Horde Witch
Royal Recruits Minion Horde Witch
Royal Recruits Witch Minion Horde
Arrows Minion Horde Royal Recruits Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Minion Horde Royal Recruits
Arrows
Earthquake Arrows Minion Horde
Earthquake Arrows Royal Recruits
Arrows Minion Horde Earthquake
Arrows Minion Horde Witch
Arrows Minion Horde Earthquake Witch
Arrows Earthquake
Arrows
Minion Horde
Arrows Minion Horde Royal Recruits Earthquake
Arrows
Earthquake
Earthquake Arrows Minion Horde
Earthquake Arrows
Earthquake Arrows Minion Horde Witch
Earthquake Arrows Minion Horde Royal Recruits
Arrows Earthquake
Minion Horde
Arrows Earthquake
Arrows Earthquake Witch
Minion Horde Earthquake
Arrows
Earthquake Arrows Minion Horde Royal Recruits
Arrows Earthquake Witch
Minion Horde Witch
Arrows Earthquake Witch
Arrows Witch
Arrows
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde Earthquake
Arrows Minion Horde
Minion Horde
Arrows Earthquake
Minion Horde Earthquake Royal Recruits Witch
Arrows Witch
Arrows
Minion Horde
Arrows Earthquake
Arrows
Minion Horde Royal Recruits
Minion Horde Royal Recruits Witch
Witch
Royal Recruits Witch

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