My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut Witch
The Log
Hog Rider Goblin Hut Barbarian Hut Witch
Earthquake
Hog Rider Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Hog Rider Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Hog Rider Goblin Hut Wizard Barbarian Hut Witch
Poison
Goblin Hut Wizard Barbarian Hut Witch
Lightning
Goblin Hut Wizard Barbarian Hut Witch
Rocket
Hog Rider Goblin Hut Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Hog Rider Goblin Hut Wizard Witch Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Hog Rider Goblin Hut

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Goblin Hut Barbarian Hut Witch
Arrows
Zap Hog Rider P.E.K.K.A Barbarian Hut
Hog Rider
Zap Arrows Goblin Hut Wizard Barbarian Hut Witch
Goblin Hut
Zap Hog Rider Barbarian Hut
Wizard
Hog Rider P.E.K.K.A
Barbarian Hut
Zap Arrows Hog Rider Goblin Hut
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Witch

Defense Synergies 0 11

Zap
Arrows Goblin Hut Barbarian Hut Witch P.E.K.K.A
Arrows
Zap Goblin Hut Barbarian Hut P.E.K.K.A
Hog Rider
Goblin Hut
Zap Arrows Wizard Barbarian Hut
Wizard
Goblin Hut P.E.K.K.A
Barbarian Hut
Zap Arrows Goblin Hut
Witch
Zap
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Goblin Hut Wizard
Barbarian Hut P.E.K.K.A Zap Goblin Hut Witch
Goblin Hut Barbarian Hut Witch P.E.K.K.A
Goblin Hut Barbarian Hut Witch P.E.K.K.A
Arrows P.E.K.K.A
Arrows Zap
Zap Arrows Goblin Hut Wizard Barbarian Hut Witch
Barbarian Hut Zap Arrows P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Goblin Hut
Witch Zap Arrows Goblin Hut Wizard
Arrows Zap Goblin Hut Wizard Barbarian Hut Witch
Goblin Hut Barbarian Hut P.E.K.K.A Zap Wizard Witch
Wizard Barbarian Hut Zap Arrows Goblin Hut Witch P.E.K.K.A
Barbarian Hut P.E.K.K.A Goblin Hut
Barbarian Hut Zap Goblin Hut P.E.K.K.A
Wizard Barbarian Hut Arrows Goblin Hut Witch P.E.K.K.A
Arrows Zap Goblin Hut Wizard Barbarian Hut Witch
Zap Arrows Wizard Witch Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut
Wizard Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Goblin Hut Witch P.E.K.K.A
Zap Arrows Wizard
P.E.K.K.A Zap Goblin Hut Barbarian Hut Witch
P.E.K.K.A Zap Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut Witch
Arrows Wizard Zap Goblin Hut Witch
P.E.K.K.A Goblin Hut Barbarian Hut Witch
P.E.K.K.A Barbarian Hut
Zap P.E.K.K.A Goblin Hut Barbarian Hut Witch
Witch P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Wizard Barbarian Hut Witch
Wizard Barbarian Hut Witch
Goblin Hut Witch Zap Barbarian Hut P.E.K.K.A
Arrows Zap Goblin Hut Wizard Barbarian Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Zap
Arrows Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Zap Arrows
Arrows Wizard Zap Witch
Arrows Wizard Witch
Arrows Zap Wizard Barbarian Hut
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard
Goblin Hut Barbarian Hut
Arrows
Zap Arrows Goblin Hut Barbarian Hut
Zap Arrows Goblin Hut Wizard Barbarian Hut Witch
Arrows Goblin Hut Wizard Barbarian Hut
Arrows
Zap Arrows Wizard
Zap Arrows Wizard Witch
Arrows Wizard
Zap Arrows Barbarian Hut
Zap Arrows Wizard Witch
Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows
Zap Arrows Wizard Witch
Zap Goblin Hut Wizard Witch
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Goblin Hut Barbarian Hut Witch
Zap Arrows Wizard Witch
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: