My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon Lumberjack
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Baby Dragon Electro Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Inferno Tower Baby Dragon Electro Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack
Goblin Gang
Valkyrie Baby Dragon
Elite Barbarians
Arrows Valkyrie Lumberjack
Valkyrie
Elite Barbarians Lumberjack Goblin Gang Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Goblin Gang Valkyrie Electro Wizard Lumberjack
Electro Wizard
Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians Baby Dragon Electro Wizard

Defense Synergies 3 14

Arrows
Valkyrie Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Valkyrie Electro Wizard Lumberjack
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Goblin Gang Inferno Tower Baby Dragon Electro Wizard Lumberjack
Inferno Tower
Goblin Gang Electro Wizard Arrows Valkyrie Baby Dragon Lumberjack
Baby Dragon
Valkyrie Inferno Tower Lumberjack
Electro Wizard
Inferno Tower Goblin Gang Valkyrie Lumberjack
Lumberjack
Arrows Goblin Gang Valkyrie Inferno Tower Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Goblin Gang Valkyrie Electro Wizard
Goblin Gang Inferno Tower Lumberjack Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Goblin Gang Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack
Inferno Tower Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Arrows Baby Dragon Lumberjack
Arrows Inferno Tower Goblin Gang Baby Dragon Electro Wizard
Inferno Tower Lumberjack Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Valkyrie Arrows Goblin Gang Baby Dragon Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard Lumberjack
Inferno Tower Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Arrows Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows Goblin Gang Elite Barbarians Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Valkyrie Baby Dragon Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Goblin Gang Valkyrie Arrows Elite Barbarians Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Elite Barbarians Valkyrie Baby Dragon Lumberjack
Goblin Gang Lumberjack Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Lumberjack Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Valkyrie Lumberjack
Arrows Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Valkyrie Lumberjack
Electro Wizard Elite Barbarians Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Elite Barbarians Valkyrie Inferno Tower Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Inferno Tower Lumberjack
Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Elite Barbarians Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Baby Dragon Electro Wizard
Arrows
Goblin Gang Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Baby Dragon
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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