My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Graveyard
Giant Snowball
Goblin Gang Clone Baby Dragon Graveyard
Zap
Goblin Gang Clone Graveyard
Barbarian Barrel
Goblin Gang Wizard Clone Graveyard
The Log
Goblin Gang Clone Graveyard
Earthquake
Goblin Gang Elixir Collector Clone Graveyard
Arrows
Goblin Gang Clone Graveyard
Royal Delivery
Goblin Gang Wizard Clone Baby Dragon Graveyard
Fireball
Goblin Gang Wizard Elixir Collector Clone Baby Dragon
Poison
Goblin Gang Wizard Elixir Collector Clone Graveyard
Lightning
Wizard Elixir Collector Baby Dragon
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Clone Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Baby Dragon Wizard Graveyard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Clone Baby Dragon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard
Goblin Gang
Clone Baby Dragon Golem
Wizard
Golem
Elixir Collector
Clone
Golem Goblin Gang Baby Dragon
Baby Dragon
Golem Graveyard Goblin Gang Clone
Golem
Arrows Clone Baby Dragon Goblin Gang Wizard Graveyard
Graveyard
Arrows Baby Dragon Golem

Defense Synergies 0 0

Arrows
Goblin Gang
Wizard
Elixir Collector
Clone
Baby Dragon
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Goblin Gang
Goblin Gang
Goblin Gang
Arrows
Arrows Goblin Gang Baby Dragon
Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon
Goblin Gang
Goblin Gang
Goblin Gang Arrows Wizard Baby Dragon
Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Wizard
Wizard Arrows Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang
Wizard Arrows Goblin Gang
Arrows Goblin Gang Wizard Baby Dragon
Arrows Wizard Baby Dragon
Goblin Gang Wizard Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang
Goblin Gang
Goblin Gang
Arrows Wizard Goblin Gang Baby Dragon
Goblin Gang
Baby Dragon
Goblin Gang
Arrows
Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Baby Dragon
Arrows Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon

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