My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Prince Electro Wizard Inferno Dragon
Fireball
Goblin Gang Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Valkyrie Electro Wizard Inferno Dragon Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lightning
Goblin Gang
Valkyrie Prince
Valkyrie
Prince Goblin Gang Electro Wizard
Rage
Prince Electro Wizard
Prince
Valkyrie Arrows Goblin Gang Rage Lightning Electro Wizard
Lightning
Arrows Prince
Electro Wizard
Valkyrie Rage Prince
Inferno Dragon

Defense Synergies 0 11

Arrows
Valkyrie Prince Lightning
Goblin Gang
Valkyrie Prince Electro Wizard Inferno Dragon
Valkyrie
Arrows Goblin Gang Prince Electro Wizard
Rage
Prince
Arrows Goblin Gang Valkyrie Electro Wizard
Lightning
Arrows
Electro Wizard
Goblin Gang Valkyrie Prince Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Prince Valkyrie Lightning Electro Wizard Inferno Dragon
Prince Inferno Dragon Goblin Gang Valkyrie Electro Wizard
Lightning Arrows Valkyrie Prince
Arrows Goblin Gang Valkyrie Electro Wizard
Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang
Lightning Arrows Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Electro Wizard Arrows
Arrows Inferno Dragon Goblin Gang Electro Wizard
Prince Goblin Gang Valkyrie Lightning Electro Wizard
Valkyrie Arrows Goblin Gang Prince Electro Wizard
Inferno Dragon Goblin Gang Prince Electro Wizard
Goblin Gang Prince Lightning Electro Wizard Inferno Dragon
Arrows Goblin Gang Valkyrie Prince Electro Wizard
Arrows Goblin Gang Valkyrie Prince Electro Wizard
Arrows Valkyrie Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Prince Lightning Inferno Dragon
Goblin Gang Valkyrie Prince Lightning Electro Wizard
Goblin Gang Valkyrie Prince Lightning Electro Wizard
Goblin Gang Valkyrie Prince Inferno Dragon
Arrows Goblin Gang Electro Wizard
Goblin Gang Prince Valkyrie Lightning Electro Wizard
Valkyrie Prince Inferno Dragon
Lightning Electro Wizard Valkyrie Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Prince
Lightning Arrows Valkyrie Prince Electro Wizard
Prince Lightning Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Valkyrie Prince Lightning Inferno Dragon
Arrows Valkyrie Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie Prince
Arrows Valkyrie
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang Prince Electro Wizard
Lightning Arrows Valkyrie Prince Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Prince
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Prince Electro Wizard
Lightning Arrows Valkyrie
Lightning Prince
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows Prince
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Prince
Arrows Lightning
Lightning Electro Wizard Goblin Gang Prince
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Valkyrie Prince Electro Wizard
Arrows Lightning
Lightning Arrows
Prince
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Prince Electro Wizard

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