My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Inferno Tower Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Valkyrie Electro Wizard Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Lumberjack Goblin Gang Electro Wizard
Inferno Tower
Rage
Balloon Electro Wizard
Balloon
Arrows Valkyrie Rage Lumberjack Goblin Gang Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Electro Wizard

Defense Synergies 2 11

Arrows
Valkyrie Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Valkyrie Electro Wizard Lumberjack
Valkyrie
Arrows Goblin Gang Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Goblin Gang Electro Wizard Arrows Valkyrie Lumberjack
Rage
Balloon
Electro Wizard
Inferno Tower Goblin Gang Valkyrie Lumberjack
Lumberjack
Arrows Goblin Gang Valkyrie Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie Electro Wizard
Goblin Gang Inferno Tower Lumberjack Valkyrie Electro Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie Electro Wizard Lumberjack
Inferno Tower Electro Wizard Arrows Goblin Gang
Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Valkyrie Inferno Tower Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Arrows Lumberjack
Arrows Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie Electro Wizard
Valkyrie Arrows Goblin Gang Electro Wizard Lumberjack
Inferno Tower Goblin Gang Electro Wizard Lumberjack
Inferno Tower Goblin Gang Electro Wizard Lumberjack
Arrows Goblin Gang Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows Goblin Gang Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Goblin Gang Valkyrie Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Inferno Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Lumberjack
Goblin Gang Lumberjack Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Lumberjack Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Valkyrie Lumberjack
Arrows Goblin Gang Electro Wizard
Goblin Gang Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Valkyrie Lumberjack
Electro Wizard Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower Lumberjack
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie Inferno Tower Lumberjack
Valkyrie
Goblin Gang Inferno Tower Electro Wizard Valkyrie Lumberjack
Arrows Valkyrie Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard Lumberjack
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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