My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Giant Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon Prince
Giant Snowball
Goblin Gang Zappies Balloon
Zap
Goblin Gang Zappies Balloon Prince
Barbarian Barrel
Goblin Gang Valkyrie Zappies
The Log
Goblin Gang Zappies Prince
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Valkyrie Zappies Balloon Prince
Fireball
Goblin Gang Zappies Balloon
Poison
Goblin Gang Zappies Balloon
Lightning
Valkyrie Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Valkyrie Zappies Giant Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Prince
Goblin Gang
Valkyrie Giant Balloon Prince
Valkyrie
Balloon Prince Goblin Gang Zappies Giant
Zappies
Valkyrie Giant Rage Balloon Prince
Giant
Arrows Rage Prince Goblin Gang Valkyrie Zappies Balloon
Rage
Giant Balloon Zappies Prince
Balloon
Arrows Valkyrie Rage Goblin Gang Zappies Giant
Prince
Valkyrie Giant Arrows Goblin Gang Zappies Rage

Defense Synergies 0 8

Arrows
Valkyrie Prince
Goblin Gang
Valkyrie Zappies Prince
Valkyrie
Arrows Goblin Gang Zappies Prince
Zappies
Goblin Gang Valkyrie Prince
Giant
Rage
Balloon
Prince
Arrows Goblin Gang Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies
Goblin Gang Valkyrie Zappies Prince
Goblin Gang Prince Valkyrie Zappies
Prince Goblin Gang Valkyrie Zappies
Arrows Valkyrie Prince
Arrows Goblin Gang Valkyrie Zappies
Arrows Goblin Gang Zappies
Arrows Valkyrie
Zappies Goblin Gang Prince
Goblin Gang Valkyrie Zappies Prince
Goblin Gang Valkyrie Arrows Zappies
Arrows Goblin Gang Zappies
Prince Goblin Gang Valkyrie Zappies
Valkyrie Arrows Goblin Gang Zappies Prince
Goblin Gang Zappies Prince
Goblin Gang Zappies Prince
Arrows Goblin Gang Valkyrie Zappies Prince
Arrows Goblin Gang Valkyrie Zappies Prince
Arrows Valkyrie Zappies
Zappies Prince
Goblin Gang Valkyrie Arrows Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies Prince
Arrows Goblin Gang Valkyrie Prince
Goblin Gang Zappies Valkyrie Prince
Goblin Gang Valkyrie Prince Zappies
Goblin Gang Valkyrie Zappies Prince
Arrows Goblin Gang Zappies
Goblin Gang Prince Valkyrie Zappies
Valkyrie Zappies Prince
Valkyrie Zappies Prince
Goblin Gang Zappies
Valkyrie Zappies Prince
Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie Zappies
Valkyrie Zappies
Goblin Gang Zappies Valkyrie Prince
Arrows Valkyrie Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Gang Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Arrows
Zappies
Arrows
Arrows Zappies
Prince
Arrows
Goblin Gang Zappies Prince
Arrows Zappies
Arrows
Goblin Gang Valkyrie Prince
Arrows
Arrows
Prince
Goblin Gang Zappies
Zappies
Prince

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