My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Bowler Electro Wizard Inferno Dragon
Fireball
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Bowler Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Army Electro Wizard
Lightning
Battle Ram Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Battle Ram Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Bowler
Goblin Gang
Goblin Barrel Battle Ram Bowler
Battle Ram
Arrows Goblin Gang Goblin Barrel Electro Wizard
Goblin Barrel
Goblin Gang Arrows Battle Ram Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Bowler
Arrows Goblin Gang Goblin Barrel Electro Wizard
Electro Wizard
Battle Ram Bowler
Inferno Dragon

Defense Synergies 0 8

Arrows
Bowler
Goblin Gang
Skeleton Army Electro Wizard Inferno Dragon
Battle Ram
Goblin Barrel
Skeleton Army
Goblin Gang Electro Wizard Inferno Dragon
Bowler
Arrows Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Bowler Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Skeleton Army Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bowler Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Bowler Electro Wizard
Arrows Skeleton Army Bowler
Arrows Goblin Gang Skeleton Army Bowler Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Gang
Bowler Arrows Electro Wizard
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bowler Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Bowler
Arrows Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army Bowler Goblin Gang Electro Wizard
Skeleton Army Bowler Arrows Goblin Gang Electro Wizard
Skeleton Army Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Bowler Electro Wizard Inferno Dragon
Arrows Goblin Gang Skeleton Army Bowler Electro Wizard
Arrows Goblin Gang Skeleton Army Bowler Electro Wizard
Arrows Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Skeleton Army Bowler Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Bowler Electro Wizard
Electro Wizard Arrows Goblin Gang Bowler Inferno Dragon
Goblin Gang Skeleton Army Bowler Electro Wizard
Goblin Gang Skeleton Army Bowler Electro Wizard
Goblin Gang Skeleton Army Bowler Inferno Dragon
Arrows Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bowler Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Bowler
Skeleton Army Arrows Bowler Electro Wizard
Skeleton Army Bowler Goblin Gang
Skeleton Army Bowler
Goblin Gang Skeleton Army Electro Wizard Bowler Inferno Dragon
Arrows Bowler Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Electro Wizard
Arrows
Arrows
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Goblin Gang Bowler Electro Wizard
Arrows Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Bowler Electro Wizard
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Inferno Dragon
Arrows Bowler Electro Wizard
Arrows Bowler
Arrows
Arrows Electro Wizard
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Goblin Gang Skeleton Army
Arrows Electro Wizard
Arrows
Goblin Gang Bowler Electro Wizard
Arrows Bowler
Arrows
Goblin Gang Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

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