My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut Bowler P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Musketeer Goblin Hut
Zap
Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Goblin Gang Musketeer Goblin Hut Magic Archer
The Log
Goblin Gang Royal Giant Musketeer Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Musketeer Goblin Hut Bowler P.E.K.K.A Magic Archer
Fireball
Goblin Gang Musketeer Goblin Hut Bowler Magic Archer
Poison
Goblin Gang Musketeer Goblin Hut Magic Archer
Lightning
Musketeer Goblin Hut Bowler Magic Archer
Rocket
Musketeer Goblin Hut Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Musketeer Magic Archer Goblin Hut Bowler Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Musketeer Magic Archer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Bowler
Goblin Gang
Royal Giant Goblin Hut Bowler P.E.K.K.A
Royal Giant
Arrows Goblin Gang Musketeer Goblin Hut Bowler Magic Archer
Musketeer
Royal Giant Goblin Hut Bowler P.E.K.K.A
Goblin Hut
Goblin Gang Royal Giant Musketeer Bowler Magic Archer
Bowler
Arrows Goblin Gang Royal Giant Musketeer Goblin Hut Magic Archer
P.E.K.K.A
Arrows Magic Archer Goblin Gang Musketeer
Magic Archer
P.E.K.K.A Royal Giant Goblin Hut Bowler

Defense Synergies 1 10

Arrows
Goblin Hut Bowler P.E.K.K.A
Goblin Gang
Musketeer Goblin Hut P.E.K.K.A Magic Archer
Royal Giant
Musketeer
Goblin Gang Goblin Hut Bowler P.E.K.K.A
Goblin Hut
Arrows Goblin Gang Musketeer Bowler
Bowler
Arrows Musketeer Goblin Hut
P.E.K.K.A
Arrows Goblin Gang Musketeer
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Goblin Hut Magic Archer
P.E.K.K.A Goblin Gang Musketeer Goblin Hut
Goblin Gang Goblin Hut Bowler P.E.K.K.A Musketeer
Goblin Hut P.E.K.K.A Goblin Gang Musketeer Bowler
Arrows Bowler P.E.K.K.A
Arrows Goblin Gang Bowler Musketeer Magic Archer
Musketeer Arrows Goblin Gang Goblin Hut Magic Archer
Bowler Arrows Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Musketeer Goblin Hut
Goblin Gang Musketeer Bowler
Goblin Gang Arrows Musketeer Goblin Hut Bowler Magic Archer
Arrows Musketeer Goblin Gang Goblin Hut Magic Archer
Goblin Hut Bowler P.E.K.K.A Goblin Gang Musketeer
Bowler Arrows Goblin Gang Goblin Hut P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Bowler P.E.K.K.A
Arrows Goblin Gang Musketeer Goblin Hut Bowler P.E.K.K.A
Arrows Goblin Gang Musketeer Goblin Hut Bowler Magic Archer
Arrows Musketeer Goblin Hut Bowler Magic Archer
P.E.K.K.A Musketeer Goblin Hut
Goblin Gang Bowler Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Bowler P.E.K.K.A
Arrows Goblin Gang Musketeer Bowler Magic Archer
Goblin Gang P.E.K.K.A Musketeer Goblin Hut Bowler
Goblin Gang Bowler P.E.K.K.A Musketeer
P.E.K.K.A Goblin Gang Musketeer Goblin Hut Bowler
Arrows Goblin Gang Musketeer Goblin Hut Magic Archer
Goblin Gang P.E.K.K.A Musketeer Goblin Hut Bowler
P.E.K.K.A
P.E.K.K.A Goblin Hut Magic Archer
P.E.K.K.A Goblin Gang Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut Bowler
P.E.K.K.A Arrows Bowler
Bowler P.E.K.K.A Goblin Gang
Musketeer Bowler Magic Archer
Goblin Gang Goblin Hut Musketeer Bowler P.E.K.K.A Magic Archer
Arrows Bowler Musketeer Goblin Hut P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Musketeer Bowler Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Musketeer
Arrows Bowler Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Goblin Gang Musketeer Bowler
Arrows Musketeer Bowler Magic Archer
Arrows Musketeer Magic Archer
Musketeer Goblin Hut Bowler Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Goblin Hut Magic Archer
Arrows Musketeer Goblin Hut Bowler Magic Archer
Magic Archer Arrows Musketeer Goblin Hut Bowler
Arrows
Arrows Musketeer Bowler Magic Archer
Arrows Bowler Magic Archer
Musketeer Bowler Magic Archer
Arrows
Musketeer Bowler
Arrows Musketeer
Arrows Bowler Magic Archer
Arrows Musketeer Bowler Magic Archer
Arrows Musketeer Bowler Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Musketeer Goblin Hut
Bowler
Arrows Musketeer Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Bowler Magic Archer
Goblin Gang Musketeer Goblin Hut Magic Archer
Arrows Musketeer Magic Archer
Arrows
Goblin Gang Musketeer Bowler Magic Archer
Arrows Musketeer Bowler Magic Archer
Arrows
Musketeer P.E.K.K.A
Goblin Gang Musketeer Bowler Magic Archer
Musketeer Magic Archer
Musketeer Bowler Magic Archer

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