My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Prince
Giant Snowball
Goblin Gang Furnace Goblin Barrel
Zap
Goblin Gang Royal Giant Furnace Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Royal Giant Furnace Goblin Barrel Prince
Earthquake
Goblin Gang Furnace Inferno Tower Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Prince
Fireball
Goblin Gang Furnace Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Furnace Inferno Tower Wizard
Lightning
Furnace Inferno Tower Wizard Prince
Rocket
Furnace Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Furnace Inferno Tower Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Furnace

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Prince
Goblin Gang
Goblin Barrel Royal Giant Prince
Royal Giant
Arrows Furnace Goblin Barrel Goblin Gang Wizard
Furnace
Royal Giant Goblin Barrel Prince
Inferno Tower
Wizard
Royal Giant Prince
Goblin Barrel
Goblin Gang Royal Giant Prince Arrows Furnace
Prince
Goblin Barrel Arrows Goblin Gang Furnace Wizard

Defense Synergies 1 8

Arrows
Furnace Inferno Tower Prince
Goblin Gang
Inferno Tower Furnace Prince
Royal Giant
Furnace
Arrows Goblin Gang Prince
Inferno Tower
Goblin Gang Arrows Prince
Wizard
Prince
Goblin Barrel
Prince
Arrows Goblin Gang Furnace Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Goblin Gang Furnace Prince
Goblin Gang Furnace Inferno Tower Prince
Inferno Tower Prince Goblin Gang Furnace
Arrows Prince
Arrows Goblin Gang Furnace
Furnace Inferno Tower Arrows Goblin Gang Wizard
Arrows Inferno Tower
Inferno Tower Goblin Gang Furnace Prince
Goblin Gang Inferno Tower Prince
Goblin Gang Arrows Furnace Wizard
Arrows Inferno Tower Goblin Gang Furnace Wizard
Furnace Inferno Tower Prince Goblin Gang Wizard
Wizard Arrows Goblin Gang Furnace Prince
Inferno Tower Goblin Gang Furnace Prince
Inferno Tower Goblin Gang Furnace Prince
Wizard Arrows Goblin Gang Furnace Inferno Tower Prince
Arrows Goblin Gang Furnace Wizard Prince
Arrows Furnace Wizard
Inferno Tower Prince
Goblin Gang Wizard Arrows Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Inferno Tower Prince
Arrows Goblin Gang Wizard Prince
Goblin Gang Furnace Inferno Tower Prince
Goblin Gang Prince Inferno Tower
Inferno Tower Goblin Gang Prince
Arrows Furnace Wizard Goblin Gang
Goblin Gang Prince Furnace Inferno Tower
Inferno Tower Prince
Inferno Tower Prince
Inferno Tower Goblin Gang
Inferno Tower Prince
Arrows Prince
Prince Goblin Gang Inferno Tower Wizard
Wizard Furnace
Goblin Gang Inferno Tower Furnace Prince
Arrows Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows Furnace
Arrows Wizard Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Furnace Prince
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Furnace Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Goblin Gang Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang
Prince

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