My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Inferno Dragon
Zap
Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Royal Ghost Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion P.E.K.K.A Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Gang Mega Minion Bandit Inferno Dragon
Poison
Goblin Gang Mega Minion
Lightning
Mega Minion Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Royal Ghost Bandit Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion Bandit
Goblin Gang
P.E.K.K.A Royal Ghost Bandit
Mega Minion
Arrows Poison
Poison
P.E.K.K.A Mega Minion Royal Ghost
P.E.K.K.A
Arrows Poison Goblin Gang
Royal Ghost
Goblin Gang Poison Bandit
Bandit
Arrows Goblin Gang Royal Ghost
Inferno Dragon

Defense Synergies 0 7

Arrows
Mega Minion P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit Inferno Dragon
Mega Minion
Arrows Bandit
Poison
P.E.K.K.A
Arrows Goblin Gang
Royal Ghost
Bandit
Arrows Goblin Gang Mega Minion
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
P.E.K.K.A Inferno Dragon Goblin Gang Mega Minion Bandit
Goblin Gang P.E.K.K.A Mega Minion Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Mega Minion Bandit
Arrows Poison P.E.K.K.A
Arrows Goblin Gang Mega Minion Royal Ghost Bandit
Mega Minion Inferno Dragon Arrows Goblin Gang Poison
Arrows Poison P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Royal Ghost Bandit
Goblin Gang Poison Arrows Mega Minion Royal Ghost Bandit
Arrows Mega Minion Inferno Dragon Goblin Gang Poison
P.E.K.K.A Goblin Gang Bandit
Arrows Goblin Gang Mega Minion Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon Goblin Gang Bandit
Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Arrows Goblin Gang Poison P.E.K.K.A
Arrows Goblin Gang Mega Minion Royal Ghost Bandit
Arrows Poison Mega Minion Royal Ghost Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Royal Ghost Arrows Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost Bandit
Poison Bandit Arrows Goblin Gang Mega Minion Royal Ghost Inferno Dragon
Goblin Gang P.E.K.K.A Bandit
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Bandit Inferno Dragon
Arrows Poison Goblin Gang
Goblin Gang P.E.K.K.A Mega Minion Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Mega Minion Poison Bandit Inferno Dragon
P.E.K.K.A Goblin Gang Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion
P.E.K.K.A Arrows Poison
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Mega Minion Poison P.E.K.K.A Inferno Dragon
Arrows Poison Mega Minion P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost Bandit
Arrows Poison Royal Ghost Bandit
Arrows Poison Bandit
Arrows Poison
Poison Arrows
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison Bandit
Goblin Gang Poison
Poison Arrows Bandit
Poison Arrows
Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Mega Minion Poison Bandit
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion Inferno Dragon
Arrows Poison Royal Ghost Bandit
Arrows Poison Bandit
Poison Arrows Bandit
Poison Arrows
Mega Minion Poison
Mega Minion
Poison Arrows Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison
Goblin Gang Bandit
Poison Arrows Mega Minion
Arrows
Poison Goblin Gang Mega Minion
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Goblin Gang Poison
Poison
Poison Royal Ghost Bandit

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