My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Goblin Gang Mega Minion Musketeer Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Musketeer Valkyrie Wizard Miner
Fireball
Goblin Gang Mega Minion Musketeer Wizard
Poison
Goblin Gang Mega Minion Musketeer Wizard
Lightning
Mega Minion Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Miner Musketeer Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Miner
Goblin Gang
Miner Valkyrie Giant
Mega Minion
Giant Arrows Valkyrie Miner
Musketeer
Valkyrie Giant Miner
Valkyrie
Musketeer Goblin Gang Mega Minion Giant Wizard
Giant
Arrows Mega Minion Musketeer Miner Goblin Gang Valkyrie Wizard
Wizard
Valkyrie Giant Miner
Miner
Goblin Gang Giant Arrows Mega Minion Musketeer Wizard

Defense Synergies 2 10

Arrows
Mega Minion Valkyrie
Goblin Gang
Musketeer Valkyrie Miner
Mega Minion
Arrows Musketeer Valkyrie Wizard Miner
Musketeer
Goblin Gang Valkyrie Mega Minion Miner
Valkyrie
Musketeer Arrows Goblin Gang Mega Minion Wizard
Giant
Wizard
Mega Minion Valkyrie
Miner
Goblin Gang Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie Wizard
Goblin Gang Mega Minion Musketeer Valkyrie
Goblin Gang Mega Minion Musketeer Valkyrie
Goblin Gang Mega Minion Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Arrows Goblin Gang Wizard
Arrows Musketeer Valkyrie
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Miner
Goblin Gang Valkyrie Arrows Mega Minion Musketeer Wizard
Arrows Mega Minion Musketeer Goblin Gang Wizard
Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows Goblin Gang Mega Minion
Goblin Gang
Goblin Gang
Wizard Arrows Goblin Gang Musketeer Valkyrie
Arrows Goblin Gang Mega Minion Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Mega Minion Musketeer
Musketeer
Goblin Gang Valkyrie Wizard Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Mega Minion Musketeer Valkyrie Wizard Miner
Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Musketeer
Goblin Gang Musketeer Valkyrie
Arrows Wizard Goblin Gang Musketeer
Goblin Gang Mega Minion Musketeer Valkyrie
Valkyrie
Mega Minion Valkyrie
Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie
Goblin Gang Mega Minion Musketeer Valkyrie
Arrows Valkyrie Mega Minion Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mega Minion Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Miner Wizard
Goblin Gang Musketeer
Miner Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Mega Minion Musketeer Wizard
Arrows Valkyrie Wizard Miner
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Mega Minion
Arrows Miner Musketeer Wizard
Arrows Musketeer Wizard Miner
Miner Arrows Musketeer
Arrows Musketeer Wizard
Mega Minion Musketeer Wizard
Mega Minion
Arrows Musketeer Wizard Miner
Arrows
Arrows Wizard
Goblin Gang Musketeer
Arrows Mega Minion Musketeer Wizard
Arrows
Miner Goblin Gang Mega Minion Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Mega Minion Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer Miner

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