My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Goblin Gang Balloon Electro Dragon Inferno Dragon Lumberjack
Poison
Goblin Gang Balloon Electro Dragon
Lightning
Balloon Electro Dragon Inferno Dragon Lumberjack
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Inferno Dragon Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Inferno Dragon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Electro Dragon Lumberjack
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Goblin Gang
Balloon P.E.K.K.A
Balloon
Zap Arrows Lumberjack Goblin Gang Electro Dragon
Electro Dragon
Zap Balloon P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Arrows Goblin Gang Electro Dragon Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Balloon Zap Arrows P.E.K.K.A

Defense Synergies 0 13

Zap
Arrows Goblin Gang Electro Dragon P.E.K.K.A Inferno Dragon Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Inferno Dragon Lumberjack
Balloon
Electro Dragon
Zap Inferno Dragon Lumberjack
P.E.K.K.A
Zap Arrows Goblin Gang
Inferno Dragon
Zap Goblin Gang Electro Dragon
Lumberjack
Zap Arrows Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Inferno Dragon Lumberjack Zap Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Lumberjack Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Goblin Gang Electro Dragon
Arrows P.E.K.K.A Lumberjack
Arrows Goblin Gang Zap Electro Dragon Lumberjack
Inferno Dragon Zap Arrows Goblin Gang Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Zap Arrows Electro Dragon Lumberjack
Arrows Inferno Dragon Zap Goblin Gang Electro Dragon
P.E.K.K.A Lumberjack Zap Goblin Gang Electro Dragon
Zap Arrows Goblin Gang Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Inferno Dragon Lumberjack
Arrows Goblin Gang Electro Dragon P.E.K.K.A Lumberjack
Arrows Zap Goblin Gang Electro Dragon Lumberjack
Zap Arrows Electro Dragon Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Goblin Gang Arrows Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A
Zap Arrows Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Electro Dragon
Goblin Gang P.E.K.K.A Lumberjack Zap
P.E.K.K.A Goblin Gang Inferno Dragon Lumberjack
Arrows Zap Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap Electro Dragon P.E.K.K.A Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Dragon Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Lumberjack
Electro Dragon
Goblin Gang Electro Dragon Zap P.E.K.K.A Inferno Dragon Lumberjack
Arrows Zap Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Goblin Gang Electro Dragon Lumberjack
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Goblin Gang Electro Dragon
Zap Arrows Electro Dragon
Arrows
Goblin Gang Electro Dragon Lumberjack
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Goblin Gang
Zap Electro Dragon
Electro Dragon Zap

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