My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Inferno Tower Skeleton Army Prince X-Bow
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton Army X-Bow
The Log
Goblin Gang Skeleton Army Prince X-Bow
Earthquake
Goblin Gang Inferno Tower Skeleton Army X-Bow
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Skeleton Army Prince
Fireball
Goblin Gang Inferno Tower Skeleton Army X-Bow
Poison
Goblin Gang Inferno Tower Skeleton Army X-Bow
Lightning
Inferno Tower Prince X-Bow
Rocket
Inferno Tower Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Goblin Gang Skeleton Army Inferno Tower Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Prince X-Bow
Goblin Gang
Mirror Prince X-Bow
Inferno Tower
Mirror
Arrows The Log Goblin Gang Skeleton Army X-Bow
Skeleton Army
Mirror X-Bow
Prince
Arrows Goblin Gang The Log
X-Bow
The Log Arrows Goblin Gang Mirror Skeleton Army
The Log
Mirror X-Bow Prince

Defense Synergies 7 14

Arrows
Mirror Inferno Tower Prince
Goblin Gang
Inferno Tower Mirror Skeleton Army Prince X-Bow The Log
Inferno Tower
Goblin Gang Skeleton Army The Log Arrows Mirror Prince X-Bow
Mirror
Arrows Skeleton Army Goblin Gang Inferno Tower The Log
Skeleton Army
Inferno Tower Mirror Goblin Gang Prince X-Bow The Log
Prince
The Log Arrows Goblin Gang Inferno Tower Skeleton Army
X-Bow
The Log Goblin Gang Inferno Tower Skeleton Army
The Log
Inferno Tower Prince X-Bow Goblin Gang Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army Goblin Gang Prince X-Bow The Log
Goblin Gang Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince Goblin Gang
Arrows Skeleton Army Prince X-Bow The Log
Arrows Goblin Gang Skeleton Army The Log X-Bow
Inferno Tower Arrows Goblin Gang X-Bow
Arrows Inferno Tower X-Bow The Log
Inferno Tower Goblin Gang Skeleton Army Prince X-Bow
Goblin Gang Skeleton Army Inferno Tower Prince
Goblin Gang Skeleton Army Arrows X-Bow The Log
Arrows Inferno Tower Goblin Gang
Inferno Tower Skeleton Army Prince Goblin Gang X-Bow The Log
Skeleton Army Arrows Goblin Gang Prince X-Bow The Log
Inferno Tower Skeleton Army Goblin Gang Prince X-Bow
Inferno Tower Skeleton Army Goblin Gang Prince X-Bow The Log
Arrows Goblin Gang Inferno Tower Skeleton Army Prince X-Bow
Arrows Goblin Gang Skeleton Army Prince X-Bow The Log
Arrows The Log
Inferno Tower Prince
Goblin Gang Skeleton Army Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower Prince X-Bow
Arrows Goblin Gang Prince X-Bow The Log
Goblin Gang Skeleton Army Inferno Tower Prince The Log
Goblin Gang Skeleton Army Prince Inferno Tower X-Bow The Log
Inferno Tower Goblin Gang Skeleton Army Prince
Arrows Goblin Gang
Goblin Gang Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince X-Bow The Log
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower Prince
Skeleton Army Arrows Prince The Log
Skeleton Army Prince Goblin Gang Inferno Tower
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Prince X-Bow The Log
Arrows Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Prince The Log
Arrows The Log
Arrows
Arrows The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Goblin Gang Prince X-Bow
Arrows Prince X-Bow The Log
Arrows
The Log
Arrows X-Bow
Arrows Prince X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Arrows
Arrows Prince X-Bow The Log
Arrows X-Bow The Log
Prince X-Bow The Log
Arrows
Prince X-Bow The Log
Arrows X-Bow The Log
Arrows The Log
Arrows X-Bow The Log
Arrows Prince X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow
Arrows X-Bow The Log
Arrows
Prince
Arrows The Log
Goblin Gang Skeleton Army Prince X-Bow
Arrows
Arrows The Log
Goblin Gang Prince
Arrows The Log
Arrows
Prince
Goblin Gang The Log
Prince X-Bow The Log

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