My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Royal Hogs Three Musketeers Prince
Giant Snowball
Goblin Gang Minion Horde Royal Hogs Three Musketeers
Zap
Goblin Gang Minion Horde Royal Hogs Three Musketeers Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Royal Hogs Three Musketeers
The Log
Goblin Gang Elite Barbarians Royal Hogs Three Musketeers Prince
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Royal Hogs Three Musketeers Prince
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Royal Hogs Three Musketeers
Poison
Goblin Gang Minion Horde Wizard Royal Hogs Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers Prince
Rocket
Minion Horde Elite Barbarians Wizard Royal Hogs Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Minion Horde Wizard Royal Hogs Prince Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Goblin Gang Minion Horde Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Prince
Goblin Gang
Royal Hogs Three Musketeers Prince
Minion Horde
Prince
Elite Barbarians
Arrows Wizard Three Musketeers
Wizard
Elite Barbarians Royal Hogs Prince
Royal Hogs
Arrows Goblin Gang Wizard Three Musketeers
Three Musketeers
Goblin Gang Elite Barbarians Royal Hogs
Prince
Arrows Goblin Gang Minion Horde Wizard

Defense Synergies 0 4

Arrows
Prince
Goblin Gang
Prince
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince
Royal Hogs
Three Musketeers
Prince
Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Goblin Gang Three Musketeers Prince
Goblin Gang Minion Horde Three Musketeers Prince Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Prince Goblin Gang
Arrows Elite Barbarians Prince
Arrows Goblin Gang
Minion Horde Three Musketeers Arrows Goblin Gang Wizard
Arrows
Minion Horde Three Musketeers Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Minion Horde Prince
Goblin Gang Minion Horde Arrows Wizard
Arrows Minion Horde Three Musketeers Goblin Gang Wizard
Minion Horde Prince Goblin Gang Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Arrows Goblin Gang Minion Horde Prince
Elite Barbarians Goblin Gang Minion Horde Three Musketeers Prince
Minion Horde Goblin Gang Elite Barbarians Three Musketeers Prince
Minion Horde Wizard Three Musketeers Arrows Goblin Gang Elite Barbarians Prince
Arrows Goblin Gang Minion Horde Elite Barbarians Wizard Three Musketeers Prince
Arrows Wizard
Elite Barbarians Three Musketeers Prince
Goblin Gang Wizard Arrows Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Wizard Prince
Goblin Gang Minion Horde Elite Barbarians Prince
Goblin Gang Prince Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Three Musketeers Prince
Arrows Wizard Goblin Gang Minion Horde Three Musketeers
Goblin Gang Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Prince
Goblin Gang Minion Horde Three Musketeers
Minion Horde Elite Barbarians Prince
Arrows Elite Barbarians Prince
Elite Barbarians Prince Goblin Gang Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Goblin Gang Elite Barbarians Minion Horde Three Musketeers Prince
Arrows Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Prince
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Minion Horde Elite Barbarians Three Musketeers Prince
Arrows Minion Horde Wizard Prince
Arrows Wizard
Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows Elite Barbarians Prince
Arrows Minion Horde Wizard Three Musketeers
Arrows Minion Horde Wizard Three Musketeers
Arrows Three Musketeers
Minion Horde
Arrows Wizard Three Musketeers Prince
Arrows Wizard
Minion Horde Prince
Arrows Wizard
Prince
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard Prince
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Prince
Arrows Wizard
Minion Horde Goblin Gang Prince
Arrows Wizard Three Musketeers
Arrows
Goblin Gang Minion Horde Wizard Three Musketeers Prince
Arrows Wizard
Arrows
Minion Horde Elite Barbarians Three Musketeers Prince
Goblin Gang Minion Horde Elite Barbarians
Prince

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