My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Witch
Zap
Goblin Gang Minion Horde Royal Giant Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Royal Giant Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Minion Horde Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Skeleton Army Witch
Fireball
Goblin Gang Minion Horde Skeleton Army Witch
Poison
Goblin Gang Minion Horde Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Skeleton Army Fireball Minion Horde Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mirror
Goblin Gang
Royal Giant Mirror
Minion Horde
Royal Giant Mirror
Royal Giant
Arrows Fireball Goblin Gang Minion Horde Mirror Witch
Fireball
Arrows Royal Giant Mirror
Mirror
Arrows Fireball Goblin Gang Minion Horde Royal Giant Skeleton Army
Skeleton Army
Mirror
Witch
Royal Giant

Defense Synergies 4 3

Arrows
Mirror Fireball
Goblin Gang
Mirror Skeleton Army
Minion Horde
Mirror
Royal Giant
Fireball
Mirror Arrows
Mirror
Arrows Minion Horde Fireball Skeleton Army Goblin Gang
Skeleton Army
Mirror Goblin Gang
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Skeleton Army Goblin Gang Witch
Goblin Gang Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch Goblin Gang
Arrows Fireball Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army
Minion Horde Arrows Goblin Gang Fireball Witch
Arrows Fireball
Minion Horde Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch Arrows Fireball
Arrows Minion Horde Goblin Gang Fireball Witch
Minion Horde Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Arrows Goblin Gang Minion Horde Witch
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Fireball
Minion Horde Arrows Goblin Gang Fireball Skeleton Army Witch
Arrows Fireball Goblin Gang Minion Horde Skeleton Army Witch
Arrows Witch Fireball
Goblin Gang Skeleton Army Arrows Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Witch
Fireball Arrows Goblin Gang
Goblin Gang Skeleton Army Minion Horde Witch
Goblin Gang Skeleton Army Minion Horde Fireball
Goblin Gang Minion Horde Skeleton Army Witch
Arrows Fireball Goblin Gang Minion Horde Witch
Goblin Gang Skeleton Army Minion Horde Fireball Witch
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army Witch
Witch Goblin Gang Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Arrows Fireball
Skeleton Army Goblin Gang Minion Horde Fireball Witch
Minion Horde Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Minion Horde Fireball
Arrows Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Witch
Minion Horde Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Goblin Gang Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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