My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Army Clone Prince
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Clone
Zap
Goblin Gang Minion Horde Skeleton Army Clone Prince
Barbarian Barrel
Goblin Gang Skeleton Army Clone
The Log
Goblin Gang Skeleton Army Clone Prince
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Minion Horde Skeleton Army Clone
Royal Delivery
Goblin Gang Minion Horde Skeleton Army Clone Prince
Fireball
Goblin Gang Minion Horde Skeleton Army Clone
Poison
Goblin Gang Minion Horde Skeleton Army Clone
Lightning
Prince
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Clone Fireball Minion Horde Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Clone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Prince
Goblin Gang
Giant Clone Prince
Minion Horde
Giant Clone Prince
Fireball
Arrows Giant
Giant
Arrows Prince Goblin Gang Minion Horde Fireball
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang Minion Horde
Prince
Giant Arrows Goblin Gang Minion Horde

Defense Synergies 0 5

Arrows
Fireball Prince
Goblin Gang
Skeleton Army Prince
Minion Horde
Fireball
Arrows
Giant
Skeleton Army
Goblin Gang Prince
Clone
Prince
Arrows Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Skeleton Army Goblin Gang Prince
Goblin Gang Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army Prince Goblin Gang
Arrows Fireball Skeleton Army Prince
Arrows Goblin Gang Fireball Skeleton Army
Minion Horde Arrows Goblin Gang Fireball
Arrows Fireball
Minion Horde Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Minion Horde Prince
Goblin Gang Minion Horde Skeleton Army Arrows Fireball
Arrows Minion Horde Goblin Gang Fireball
Minion Horde Skeleton Army Prince Goblin Gang Fireball
Fireball Skeleton Army Arrows Goblin Gang Minion Horde Prince
Skeleton Army Goblin Gang Minion Horde Prince
Minion Horde Skeleton Army Goblin Gang Fireball Prince
Minion Horde Arrows Goblin Gang Fireball Skeleton Army Prince
Arrows Fireball Goblin Gang Minion Horde Skeleton Army Prince
Arrows Fireball
Prince
Goblin Gang Skeleton Army Arrows Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Prince
Fireball Arrows Goblin Gang Prince
Goblin Gang Skeleton Army Minion Horde Prince
Goblin Gang Skeleton Army Prince Minion Horde Fireball
Goblin Gang Minion Horde Skeleton Army Prince
Arrows Fireball Goblin Gang Minion Horde
Goblin Gang Skeleton Army Prince Minion Horde Fireball
Minion Horde Skeleton Army Prince
Minion Horde Fireball Skeleton Army Prince
Goblin Gang Minion Horde Skeleton Army
Minion Horde Prince
Skeleton Army Arrows Fireball Prince
Skeleton Army Prince Goblin Gang Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Goblin Gang Skeleton Army Minion Horde Fireball Prince
Arrows Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Prince
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Goblin Gang Minion Horde Fireball Prince
Arrows Minion Horde Fireball Prince
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball Prince
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball Prince
Arrows Fireball
Minion Horde Fireball Prince
Arrows Fireball
Prince
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde Prince
Arrows Fireball
Minion Horde Goblin Gang Fireball Skeleton Army Prince
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde Prince
Arrows Fireball
Arrows Fireball
Minion Horde Prince
Goblin Gang Minion Horde Fireball
Fireball
Fireball Prince

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