My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Hog Rider Skeleton Army Inferno Dragon
Zap
Goblin Gang Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Skeleton Army
The Log
Goblin Gang Battle Ram Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Hog Rider Skeleton Army Inferno Dragon
Fireball
Goblin Gang Battle Ram Hog Rider Skeleton Army Inferno Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Battle Ram Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Battle Ram Hog Rider Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Lightning Mega Knight
Goblin Gang
Hog Rider Battle Ram
Battle Ram
Arrows Goblin Gang Lightning
Hog Rider
Arrows Goblin Gang Lightning Mega Knight
Skeleton Army
Lightning
Hog Rider Arrows Battle Ram
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider

Defense Synergies 1 5

Arrows
Mega Knight Lightning
Goblin Gang
Skeleton Army Inferno Dragon
Battle Ram
Hog Rider
Skeleton Army
Goblin Gang Inferno Dragon
Lightning
Arrows
Inferno Dragon
Goblin Gang Skeleton Army Mega Knight
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Lightning Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Lightning Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Mega Knight
Lightning Inferno Dragon Arrows Goblin Gang
Lightning Arrows Mega Knight
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Arrows Mega Knight
Arrows Inferno Dragon Goblin Gang
Skeleton Army Mega Knight Goblin Gang Lightning
Skeleton Army Mega Knight Arrows Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Skeleton Army Goblin Gang Lightning Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Skeleton Army
Arrows Mega Knight Goblin Gang Skeleton Army
Arrows Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Lightning Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Lightning
Goblin Gang Skeleton Army Lightning Mega Knight
Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Arrows Goblin Gang
Goblin Gang Skeleton Army Lightning
Mega Knight Skeleton Army Inferno Dragon
Lightning Mega Knight Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Lightning Mega Knight Arrows
Skeleton Army Lightning Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Lightning Inferno Dragon
Arrows Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows
Lightning
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Goblin Gang Skeleton Army
Lightning Arrows
Arrows
Lightning Goblin Gang Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Goblin Gang Lightning
Lightning
Lightning Mega Knight

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