My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Bomb Tower Skeleton Army
The Log
Goblin Gang Musketeer Hog Rider Skeleton Army
Earthquake
Goblin Gang Bomb Tower Hog Rider Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Musketeer Hog Rider Skeleton Army Baby Dragon
Fireball
Goblin Gang Minion Horde Musketeer Bomb Tower Hog Rider Skeleton Army Baby Dragon
Poison
Goblin Gang Minion Horde Musketeer Bomb Tower Skeleton Army
Lightning
Musketeer Bomb Tower Baby Dragon
Rocket
Minion Horde Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Musketeer Bomb Tower Hog Rider Baby Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Goblin Gang
Hog Rider Baby Dragon
Minion Horde
Hog Rider
Musketeer
Hog Rider Baby Dragon
Bomb Tower
Hog Rider
Arrows Goblin Gang Musketeer Minion Horde Baby Dragon
Skeleton Army
Baby Dragon
Goblin Gang Musketeer Hog Rider

Defense Synergies 1 8

Arrows
Bomb Tower
Goblin Gang
Musketeer Bomb Tower Skeleton Army
Minion Horde
Musketeer
Goblin Gang Bomb Tower Skeleton Army Baby Dragon
Bomb Tower
Arrows Goblin Gang Musketeer Skeleton Army Baby Dragon
Hog Rider
Skeleton Army
Goblin Gang Musketeer Bomb Tower
Baby Dragon
Musketeer Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Baby Dragon
Minion Horde Bomb Tower Skeleton Army Goblin Gang Musketeer
Goblin Gang Minion Horde Bomb Tower Skeleton Army Musketeer
Minion Horde Bomb Tower Skeleton Army Goblin Gang Musketeer
Arrows Bomb Tower Skeleton Army
Arrows Goblin Gang Skeleton Army Musketeer Bomb Tower Baby Dragon
Minion Horde Musketeer Arrows Goblin Gang Bomb Tower Baby Dragon
Arrows Musketeer Bomb Tower Baby Dragon
Minion Horde Goblin Gang Musketeer Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Minion Horde Musketeer
Goblin Gang Minion Horde Skeleton Army Arrows Musketeer Bomb Tower Baby Dragon
Arrows Minion Horde Musketeer Goblin Gang Baby Dragon
Minion Horde Bomb Tower Skeleton Army Goblin Gang Musketeer
Bomb Tower Skeleton Army Arrows Goblin Gang Minion Horde Baby Dragon
Skeleton Army Goblin Gang Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Goblin Gang
Minion Horde Bomb Tower Arrows Goblin Gang Musketeer Skeleton Army
Arrows Bomb Tower Goblin Gang Minion Horde Musketeer Skeleton Army Baby Dragon
Arrows Bomb Tower Baby Dragon Musketeer
Musketeer Bomb Tower
Goblin Gang Skeleton Army Arrows Minion Horde Musketeer Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Musketeer Bomb Tower Baby Dragon
Goblin Gang Skeleton Army Minion Horde Musketeer Bomb Tower
Goblin Gang Skeleton Army Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Skeleton Army
Arrows Goblin Gang Minion Horde Musketeer Bomb Tower Baby Dragon
Goblin Gang Skeleton Army Minion Horde Musketeer Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army Baby Dragon
Goblin Gang Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Bomb Tower
Skeleton Army Arrows
Skeleton Army Goblin Gang Minion Horde Bomb Tower
Minion Horde Musketeer Bomb Tower Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Minion Horde Musketeer Bomb Tower Baby Dragon
Arrows Minion Horde Musketeer Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Musketeer
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Arrows
Minion Horde
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Minion Horde Musketeer Baby Dragon
Arrows
Musketeer
Arrows Minion Horde Musketeer Baby Dragon
Arrows Baby Dragon
Minion Horde
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Goblin Gang Musketeer Skeleton Army
Arrows Musketeer Baby Dragon
Arrows
Goblin Gang Minion Horde Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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