My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Goblin Gang Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball Goblin Barrel Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Fireball Hog Rider

Defense Synergies 3 7

Arrows
Fireball Inferno Tower
Goblin Gang
Inferno Tower Skeleton Army Electro Wizard
Fireball
Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Electro Wizard Arrows Fireball
Goblin Barrel
Skeleton Army
Inferno Tower Goblin Gang Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Electro Wizard
Arrows Fireball Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army Electro Wizard
Inferno Tower Electro Wizard Arrows Goblin Gang Fireball
Arrows Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Fireball
Arrows Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Fireball Electro Wizard
Fireball Skeleton Army Arrows Goblin Gang Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Fireball Electro Wizard
Arrows Goblin Gang Fireball Inferno Tower Skeleton Army Electro Wizard
Arrows Fireball Goblin Gang Skeleton Army Electro Wizard
Arrows Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Skeleton Army Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang
Goblin Gang Skeleton Army Inferno Tower Electro Wizard
Goblin Gang Skeleton Army Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Skeleton Army
Arrows Fireball Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Fireball Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Arrows Fireball Electro Wizard
Skeleton Army Goblin Gang Fireball Inferno Tower
Fireball Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Electro Wizard Fireball
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Goblin Gang Fireball Skeleton Army
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: