My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Baby Dragon Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Baby Dragon Graveyard
Fireball
Goblin Gang Baby Dragon
Poison
Goblin Gang Graveyard
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tornado Fireball Baby Dragon Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Graveyard
Goblin Gang
Giant Baby Dragon
Fireball
Arrows Tornado Graveyard Giant Baby Dragon The Log
Giant
Arrows Graveyard Goblin Gang Fireball Tornado Baby Dragon The Log
Tornado
Fireball Baby Dragon Giant The Log Graveyard
Baby Dragon
Tornado Graveyard Goblin Gang Fireball Giant
The Log
Fireball Giant Tornado Graveyard
Graveyard
Arrows Fireball Giant Baby Dragon Tornado The Log

Defense Synergies 2 6

Arrows
Fireball Tornado
Goblin Gang
The Log
Fireball
Tornado The Log Arrows
Giant
Tornado
Fireball Arrows Baby Dragon The Log
Baby Dragon
Tornado The Log
The Log
Fireball Goblin Gang Tornado Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Goblin Gang The Log
Goblin Gang Tornado
Goblin Gang
Arrows Fireball Tornado The Log
Arrows Goblin Gang Fireball Tornado The Log Baby Dragon
Tornado Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log
Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Arrows Fireball Tornado Baby Dragon The Log
Arrows Goblin Gang Fireball Tornado Baby Dragon
Goblin Gang Fireball The Log
Fireball Arrows Goblin Gang Tornado Baby Dragon The Log
Goblin Gang
Tornado Goblin Gang Fireball The Log
Arrows Goblin Gang Fireball Tornado
Arrows Fireball Goblin Gang Tornado Baby Dragon The Log
Arrows Tornado Baby Dragon The Log Fireball
Tornado
Goblin Gang Arrows Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang Baby Dragon The Log
Goblin Gang The Log
Goblin Gang Fireball Tornado The Log
Goblin Gang
Arrows Fireball Goblin Gang Tornado Baby Dragon
Goblin Gang Fireball
Fireball Tornado Baby Dragon The Log
Goblin Gang
Arrows Fireball Tornado The Log
Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Fireball Tornado Baby Dragon The Log
Arrows Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball The Log
Fireball Arrows Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon
Arrows Tornado Baby Dragon The Log
Arrows Fireball The Log Tornado Baby Dragon
Arrows Fireball The Log Tornado
Goblin Gang Fireball Tornado
Arrows Fireball Tornado The Log
Fireball Arrows Tornado Baby Dragon
Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Tornado
Arrows Fireball Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Arrows Fireball Tornado
Tornado The Log
Arrows Fireball Baby Dragon The Log
Arrows Tornado The Log Fireball Baby Dragon
Arrows Fireball The Log Tornado Baby Dragon
Fireball Arrows Tornado Baby Dragon The Log
Fireball Arrows Tornado Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Goblin Gang Fireball
Fireball Arrows Tornado Baby Dragon
Arrows The Log Fireball
Fireball Goblin Gang Baby Dragon
Arrows The Log Fireball Baby Dragon
Arrows Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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