My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Prince
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Prince
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Elite Barbarians
The Log
Fire Spirit Goblin Gang Rascals Elite Barbarians Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Rascals
Royal Delivery
Fire Spirit Goblin Gang Rascals Elite Barbarians Prince
Fireball
Goblin Gang Rascals Elite Barbarians
Poison
Goblin Gang Rascals
Lightning
Elite Barbarians Prince
Rocket
Rascals Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Arrows Goblin Gang Rascals Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Zap
Arrows Elite Barbarians Prince Fire Spirit
Arrows
Zap Elite Barbarians Prince
Goblin Gang
Prince
Rascals
Prince
Elite Barbarians
Zap Arrows Rage Fire Spirit
Rage
Elite Barbarians Prince
Prince
Zap Fire Spirit Arrows Goblin Gang Rascals Rage

Defense Synergies 0 9

Fire Spirit
Zap
Zap
Fire Spirit Arrows Goblin Gang Rascals Elite Barbarians Prince
Arrows
Zap Prince
Goblin Gang
Zap Rascals Prince
Rascals
Zap Goblin Gang
Elite Barbarians
Zap
Rage
Prince
Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Zap Goblin Gang Rascals Prince
Goblin Gang Prince Fire Spirit Rascals Elite Barbarians
Elite Barbarians Prince Goblin Gang Rascals
Arrows Elite Barbarians Prince
Arrows Goblin Gang Fire Spirit Zap Rascals
Fire Spirit Zap Arrows Goblin Gang Rascals
Zap Arrows Rascals
Goblin Gang Rascals Elite Barbarians Prince
Goblin Gang Elite Barbarians Fire Spirit Rascals Prince
Goblin Gang Zap Arrows Rascals
Arrows Zap Goblin Gang Rascals
Prince Fire Spirit Zap Goblin Gang Rascals Elite Barbarians
Fire Spirit Zap Arrows Goblin Gang Rascals Prince
Elite Barbarians Goblin Gang Rascals Prince
Zap Goblin Gang Rascals Elite Barbarians Prince
Arrows Goblin Gang Rascals Elite Barbarians Prince
Fire Spirit Arrows Zap Goblin Gang Rascals Elite Barbarians Prince
Zap Arrows Fire Spirit Rascals
Elite Barbarians Prince
Goblin Gang Rascals Fire Spirit Arrows Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Elite Barbarians Prince
Zap Arrows Goblin Gang Elite Barbarians Prince
Goblin Gang Zap Rascals Elite Barbarians Prince
Goblin Gang Prince Zap Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Prince
Fire Spirit Arrows Zap Goblin Gang Rascals
Goblin Gang Rascals Prince Elite Barbarians
Rascals Elite Barbarians Prince
Zap Elite Barbarians Prince
Goblin Gang
Rascals Elite Barbarians Prince
Zap Arrows Elite Barbarians Prince
Rascals Elite Barbarians Prince Goblin Gang
Rascals
Goblin Gang Rascals Elite Barbarians Zap Prince
Arrows Zap Rascals Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Zap
Arrows
Arrows Rascals Prince
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Goblin Gang Elite Barbarians Prince
Zap Arrows Prince
Fire Spirit Zap Arrows
Fire Spirit Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Prince
Zap Arrows
Arrows
Arrows
Fire Spirit Zap Arrows Prince
Fire Spirit Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Fire Spirit
Arrows Zap
Zap Arrows Prince
Zap Arrows
Elite Barbarians Fire Spirit Zap Arrows
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Fire Spirit Goblin Gang Prince
Fire Spirit Zap Arrows
Arrows
Goblin Gang Rascals Prince
Arrows Zap
Zap Arrows
Elite Barbarians Prince
Zap Goblin Gang Rascals Elite Barbarians
Zap
Zap Prince

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