My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Sparky
Giant Snowball
Goblin Gang Barbarians Furnace Skeleton Army
Zap
Goblin Gang Furnace Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Furnace Wizard Skeleton Army Sparky
The Log
Goblin Gang Barbarians Furnace Skeleton Army Sparky
Earthquake
Goblin Gang Barbarians Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Barbarians Valkyrie Wizard Skeleton Army Sparky
Fireball
Goblin Gang Barbarians Furnace Wizard Skeleton Army Sparky
Poison
Goblin Gang Barbarians Furnace Wizard Skeleton Army Sparky
Lightning
Valkyrie Furnace Wizard Sparky
Rocket
Barbarians Valkyrie Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Valkyrie Furnace Barbarians Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky
Goblin Gang
Valkyrie Sparky
Barbarians
Valkyrie
Goblin Gang Furnace Wizard Sparky
Furnace
Valkyrie Sparky
Wizard
Valkyrie Sparky
Skeleton Army
Sparky
Sparky
Arrows Goblin Gang Valkyrie Furnace Wizard Skeleton Army

Defense Synergies 0 17

Arrows
Barbarians Valkyrie Furnace Sparky
Goblin Gang
Barbarians Valkyrie Furnace Skeleton Army Sparky
Barbarians
Arrows Goblin Gang Furnace Skeleton Army
Valkyrie
Arrows Goblin Gang Furnace Wizard Sparky
Furnace
Arrows Goblin Gang Barbarians Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Barbarians Furnace Wizard Sparky
Sparky
Arrows Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Barbarians Skeleton Army Sparky Goblin Gang Valkyrie Furnace
Goblin Gang Barbarians Furnace Skeleton Army Sparky Valkyrie
Barbarians Skeleton Army Sparky Goblin Gang Valkyrie Furnace
Arrows Barbarians Valkyrie Skeleton Army Sparky
Arrows Goblin Gang Skeleton Army Valkyrie Furnace
Furnace Arrows Goblin Gang Wizard
Arrows Barbarians Valkyrie Sparky
Barbarians Sparky Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Barbarians Valkyrie Sparky
Goblin Gang Barbarians Valkyrie Skeleton Army Arrows Furnace Wizard
Arrows Goblin Gang Furnace Wizard
Barbarians Furnace Skeleton Army Sparky Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Arrows Goblin Gang Barbarians Furnace
Barbarians Skeleton Army Sparky Goblin Gang Furnace
Barbarians Skeleton Army Goblin Gang Furnace Sparky
Barbarians Wizard Sparky Arrows Goblin Gang Valkyrie Furnace Skeleton Army
Arrows Goblin Gang Barbarians Valkyrie Furnace Wizard Skeleton Army
Arrows Valkyrie Furnace Wizard Barbarians
Barbarians Sparky
Goblin Gang Valkyrie Wizard Skeleton Army Arrows Barbarians Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Furnace Sparky
Arrows Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Skeleton Army Valkyrie Furnace Sparky
Goblin Gang Valkyrie Skeleton Army Barbarians Sparky
Barbarians Goblin Gang Valkyrie Skeleton Army Sparky
Arrows Furnace Wizard Goblin Gang
Goblin Gang Skeleton Army Sparky Barbarians Valkyrie Furnace
Barbarians Valkyrie Skeleton Army Sparky
Barbarians Valkyrie Skeleton Army Sparky
Goblin Gang Barbarians Skeleton Army Sparky
Barbarians Valkyrie Sparky
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Goblin Gang Valkyrie Wizard Sparky
Wizard Barbarians Valkyrie Furnace Skeleton Army Sparky
Goblin Gang Barbarians Skeleton Army Sparky Valkyrie Furnace
Arrows Valkyrie Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Barbarians Valkyrie Sparky
Wizard Arrows Valkyrie Furnace Sparky
Arrows Wizard Furnace
Arrows Furnace Wizard Sparky
Arrows Wizard
Arrows Wizard
Goblin Gang Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Furnace Sparky
Arrows Furnace Wizard Sparky
Arrows Furnace Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Arrows Valkyrie Wizard
Sparky
Arrows Wizard
Sparky
Arrows Barbarians
Arrows Valkyrie Furnace Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Furnace Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Goblin Gang Barbarians Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Goblin Gang Sparky
Sparky

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