My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon Lumberjack
Zap
Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Witch Inferno Dragon Lumberjack
Poison
Wizard Witch
Lightning
Wizard Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Inferno Dragon Lumberjack Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Inferno Dragon Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Lumberjack
Hog Rider
Arrows Wizard Rocket Witch Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Rocket
Hog Rider
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Arrows Hog Rider Wizard Witch Lumberjack
Inferno Dragon
Lumberjack
Arrows Hog Rider Wizard Witch Giant Skeleton

Defense Synergies 0 7

Arrows
Giant Skeleton Lumberjack
Hog Rider
Wizard
Giant Skeleton Lumberjack
Rocket
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Arrows Wizard Witch Lumberjack
Inferno Dragon
Lumberjack
Arrows Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Inferno Dragon Lumberjack Witch
Rocket Witch Lumberjack Giant Skeleton Inferno Dragon
Witch Inferno Dragon Lumberjack
Arrows Rocket Giant Skeleton Lumberjack
Arrows Lumberjack
Rocket Inferno Dragon Arrows Wizard Witch
Rocket Arrows Giant Skeleton
Witch Inferno Dragon Lumberjack
Giant Skeleton Lumberjack
Witch Arrows Wizard Giant Skeleton Lumberjack
Arrows Inferno Dragon Wizard Witch
Lumberjack Wizard Rocket Witch Giant Skeleton
Wizard Rocket Arrows Witch Lumberjack
Inferno Dragon Lumberjack
Rocket Inferno Dragon Lumberjack
Wizard Arrows Witch Lumberjack
Arrows Wizard Witch Lumberjack
Arrows Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Arrows Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
Arrows Wizard Rocket Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Rocket Witch
Rocket Giant Skeleton Lumberjack
Giant Skeleton Witch Inferno Dragon Lumberjack
Arrows Wizard Rocket Witch
Rocket Witch Giant Skeleton Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Rocket Giant Skeleton Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton Lumberjack
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton Wizard Witch Lumberjack
Wizard Witch
Witch Rocket Giant Skeleton Inferno Dragon Lumberjack
Arrows Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows
Rocket Arrows Giant Skeleton
Arrows Rocket Giant Skeleton
Wizard Rocket Arrows
Arrows Wizard Rocket Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Lumberjack
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard Witch
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Witch
Rocket Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Arrows Wizard Witch
Rocket Wizard Witch
Arrows Wizard Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows Wizard
Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Wizard Rocket Lumberjack
Arrows Wizard
Rocket Arrows Giant Skeleton
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton

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