My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Skeleton
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Tesla Battle Ram Hunter Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Hunter Giant Skeleton
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Hunter Giant Skeleton
Fireball
Tesla Battle Ram Hunter
Poison
Bats Hunter
Lightning
Tesla Mini P.E.K.K.A Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Mini P.E.K.K.A Battle Ram Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Battle Ram
Arrows
Mini P.E.K.K.A Battle Ram Giant Skeleton
Tesla
Mini P.E.K.K.A
Bats Arrows Hunter Giant Skeleton The Log
Battle Ram
The Log Bats Arrows Hunter
Hunter
Mini P.E.K.K.A Battle Ram Giant Skeleton
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Hunter The Log
The Log
Battle Ram Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 13

Bats
Tesla Mini P.E.K.K.A Hunter Giant Skeleton The Log
Arrows
Tesla Mini P.E.K.K.A Giant Skeleton
Tesla
The Log Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Tesla Hunter
Battle Ram
Hunter
Bats Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Arrows Hunter The Log
The Log
Tesla Mini P.E.K.K.A Bats Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A Hunter Bats Tesla The Log
Tesla Mini P.E.K.K.A Hunter Bats Giant Skeleton
Tesla Mini P.E.K.K.A Hunter Bats
Arrows Mini P.E.K.K.A Giant Skeleton The Log
Arrows The Log Bats Tesla Hunter
Bats Tesla Hunter Arrows
Arrows Tesla Giant Skeleton The Log
Tesla Mini P.E.K.K.A Hunter
Tesla Mini P.E.K.K.A Hunter Giant Skeleton
Bats Arrows Tesla Hunter Giant Skeleton The Log
Arrows Tesla Hunter Bats
Tesla Mini P.E.K.K.A Hunter Bats Giant Skeleton The Log
Bats Arrows Tesla Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Tesla Hunter
Tesla Mini P.E.K.K.A Hunter The Log
Tesla Bats Arrows Mini P.E.K.K.A Hunter
Arrows Tesla Bats Hunter The Log
Arrows Hunter The Log Bats Tesla Giant Skeleton
Mini P.E.K.K.A Tesla Hunter
Bats Arrows Tesla Mini P.E.K.K.A Hunter Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Giant Skeleton
Arrows Tesla Mini P.E.K.K.A Hunter The Log
Giant Skeleton Bats Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter Giant Skeleton Bats Tesla The Log
Giant Skeleton Tesla Mini P.E.K.K.A Hunter
Arrows Bats Tesla Hunter
Mini P.E.K.K.A Bats Tesla Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Hunter
Giant Skeleton Bats Mini P.E.K.K.A The Log
Tesla
Bats Tesla Mini P.E.K.K.A Hunter Giant Skeleton
Arrows Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Tesla Hunter
Tesla
Tesla Bats Mini P.E.K.K.A Hunter Giant Skeleton The Log
Bats Arrows Tesla Mini P.E.K.K.A Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Bats Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Hunter
Arrows The Log Hunter
Arrows The Log
Arrows The Log
Bats Arrows Hunter
Bats
Mini P.E.K.K.A
Arrows Hunter The Log
Arrows
Giant Skeleton
Arrows The Log
Bats
Arrows Hunter
Arrows The Log
Mini P.E.K.K.A Hunter
Arrows The Log
Arrows Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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