My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Electro Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Baby Dragon Electro Dragon
Zap
Bandit
Barbarian Barrel
Wizard Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Fireball
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Poison
Wizard Electro Dragon Magic Archer
Lightning
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Rocket
Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Electro Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Baby Dragon Magic Archer Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Bandit
Giant
Arrows Electro Dragon Wizard Baby Dragon The Log Bandit Magic Archer
Wizard
Giant Bandit
Baby Dragon
Giant Electro Dragon Bandit
Electro Dragon
Giant Baby Dragon Magic Archer
The Log
Giant Bandit Magic Archer
Bandit
Arrows Giant Wizard Baby Dragon The Log Magic Archer
Magic Archer
Giant Electro Dragon The Log Bandit

Defense Synergies 0 10

Arrows
Bandit
Giant
Wizard
The Log Bandit
Baby Dragon
Electro Dragon The Log Bandit
Electro Dragon
Baby Dragon The Log
The Log
Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Bandit
Arrows Wizard Baby Dragon The Log Magic Archer
Magic Archer
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Dragon The Log Magic Archer
Electro Dragon The Log Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Arrows The Log
Arrows The Log Baby Dragon Electro Dragon Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon The Log Bandit Magic Archer
Bandit
Arrows Wizard Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Wizard Electro Dragon The Log Bandit
Wizard Arrows Baby Dragon Electro Dragon The Log Magic Archer
Bandit
The Log Bandit
Wizard Arrows Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows Wizard Baby Dragon The Log Electro Dragon Bandit Magic Archer
Wizard Arrows Baby Dragon Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Wizard Baby Dragon Electro Dragon The Log Magic Archer
Bandit Electro Dragon The Log
The Log Bandit
Bandit
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Bandit
Electro Dragon Baby Dragon The Log Bandit Magic Archer
Electro Dragon
Arrows The Log
Wizard Bandit
Wizard Baby Dragon Electro Dragon Magic Archer
Electro Dragon Baby Dragon The Log Magic Archer
Arrows Wizard Baby Dragon Electro Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon Electro Dragon The Log Bandit
Arrows Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows The Log
Wizard Arrows Baby Dragon The Log Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Arrows Wizard Baby Dragon The Log Magic Archer
Arrows The Log Wizard Baby Dragon Electro Dragon Magic Archer
Arrows The Log Wizard Electro Dragon Bandit
Electro Dragon
Arrows Wizard Electro Dragon The Log Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Baby Dragon The Log Bandit Magic Archer
Arrows Baby Dragon Electro Dragon Bandit Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows Wizard Baby Dragon Electro Dragon The Log Bandit Magic Archer
Magic Archer Arrows Wizard Baby Dragon Electro Dragon The Log Bandit
Arrows
Arrows Wizard Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Arrows Wizard
The Log
Arrows Baby Dragon Electro Dragon The Log
Arrows The Log Wizard Baby Dragon Electro Dragon Magic Archer
Arrows The Log Wizard Baby Dragon Electro Dragon Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon The Log Bandit Magic Archer
Arrows Baby Dragon The Log Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Electro Dragon Wizard
Arrows Wizard Electro Dragon The Log Bandit Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Wizard The Log Magic Archer
Electro Dragon Bandit Magic Archer
Arrows Wizard Baby Dragon Electro Dragon Magic Archer
Arrows The Log
Wizard Baby Dragon Electro Dragon Magic Archer
Arrows The Log Wizard Baby Dragon Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Baby Dragon The Log Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon The Log Bandit Magic Archer

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