My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Balloon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Miner Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Balloon Miner Inferno Dragon Night Witch
Zap
Fire Spirit Balloon Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Valkyrie Night Witch
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Valkyrie Balloon Miner Inferno Dragon Night Witch
Fireball
Balloon Inferno Dragon Night Witch
Poison
Balloon Night Witch
Lightning
Valkyrie Balloon Inferno Dragon Night Witch
Rocket
Valkyrie Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Valkyrie Inferno Dragon Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Miner Valkyrie

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Giant Balloon Inferno Dragon
Arrows
Giant Balloon Miner Night Witch
Valkyrie
Fire Spirit Balloon Giant
Giant
Arrows Miner Night Witch Fire Spirit Valkyrie Balloon
Balloon
Arrows Valkyrie Miner Fire Spirit Giant
Miner
Fire Spirit Giant Balloon Arrows Inferno Dragon
Inferno Dragon
Fire Spirit Miner
Night Witch
Giant Arrows

Defense Synergies 0 3

Fire Spirit
Valkyrie
Arrows
Valkyrie
Valkyrie
Fire Spirit Arrows Night Witch
Giant
Balloon
Miner
Inferno Dragon
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Valkyrie Night Witch
Fire Spirit Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie
Arrows Valkyrie
Arrows Fire Spirit Valkyrie Night Witch
Inferno Dragon Fire Spirit Arrows Night Witch
Arrows Valkyrie
Inferno Dragon Night Witch
Fire Spirit Valkyrie Miner Night Witch
Valkyrie Arrows Night Witch
Arrows Inferno Dragon Night Witch
Night Witch Fire Spirit Valkyrie
Fire Spirit Valkyrie Arrows Night Witch
Inferno Dragon
Inferno Dragon
Arrows Valkyrie Night Witch
Fire Spirit Arrows Valkyrie Night Witch
Arrows Valkyrie Fire Spirit Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Miner Inferno Dragon
Valkyrie
Valkyrie Night Witch
Valkyrie Inferno Dragon Night Witch
Fire Spirit Arrows
Valkyrie Night Witch
Valkyrie Inferno Dragon
Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie
Valkyrie Night Witch
Valkyrie
Valkyrie Inferno Dragon Night Witch
Arrows Valkyrie Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows Miner
Fire Spirit Night Witch
Miner Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie Miner
Night Witch
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Fire Spirit Arrows Night Witch
Night Witch
Arrows Miner Night Witch
Arrows
Arrows
Fire Spirit Night Witch
Fire Spirit Arrows
Arrows
Miner Valkyrie
Arrows
Arrows
Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: