My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter X-Bow Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit X-Bow Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Lava Hound
Giant Snowball
Fire Spirit Bomber Lava Hound
Zap
Fire Spirit Bomber X-Bow Lava Hound
Barbarian Barrel
Fire Spirit Bomber Hunter X-Bow Royal Ghost
The Log
Fire Spirit Bomber Hunter X-Bow
Earthquake
Bomber X-Bow
Arrows
Fire Spirit Bomber Lava Hound
Royal Delivery
Fire Spirit Bomber Hunter Royal Ghost Lava Hound
Fireball
Bomber Hunter X-Bow Lava Hound
Poison
Bomber Hunter X-Bow Lava Hound
Lightning
Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Giant Snowball Arrows Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Giant Snowball Arrows Royal Ghost Hunter X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Giant Snowball Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball X-Bow
Bomber
Giant Snowball X-Bow
Giant Snowball
X-Bow Fire Spirit Bomber Hunter Royal Ghost Lava Hound
Arrows
Lava Hound X-Bow
Hunter
Giant Snowball X-Bow
X-Bow
Giant Snowball Fire Spirit Bomber Arrows Hunter
Royal Ghost
Giant Snowball
Lava Hound
Arrows Giant Snowball

Defense Synergies 0 7

Fire Spirit
Giant Snowball
Bomber
Giant Snowball X-Bow Royal Ghost
Giant Snowball
Fire Spirit Bomber Hunter X-Bow Royal Ghost
Arrows
Hunter
Giant Snowball
X-Bow
Bomber Giant Snowball
Royal Ghost
Bomber Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber X-Bow
Hunter Bomber X-Bow
Hunter Fire Spirit Bomber Giant Snowball
Hunter Bomber
Bomber Arrows X-Bow
Arrows Fire Spirit Bomber Giant Snowball Hunter X-Bow Royal Ghost
Giant Snowball Hunter Fire Spirit Arrows X-Bow
Arrows X-Bow
Hunter X-Bow
Fire Spirit Bomber Giant Snowball Hunter Royal Ghost
Bomber Giant Snowball Arrows Hunter X-Bow Royal Ghost
Arrows Hunter Giant Snowball
Hunter Fire Spirit Bomber Giant Snowball X-Bow
Fire Spirit Bomber Giant Snowball Arrows Hunter X-Bow Royal Ghost
Hunter X-Bow
Giant Snowball Hunter X-Bow
Bomber Arrows Hunter X-Bow
Fire Spirit Arrows Bomber Giant Snowball Hunter X-Bow Royal Ghost
Giant Snowball Arrows Hunter Fire Spirit Bomber Royal Ghost
Hunter
Bomber Royal Ghost Fire Spirit Giant Snowball Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball X-Bow Royal Ghost
Bomber Giant Snowball Arrows Hunter X-Bow Royal Ghost
Hunter
Hunter X-Bow
Hunter
Fire Spirit Arrows Giant Snowball Hunter
Hunter
Hunter
Giant Snowball X-Bow
Hunter
Giant Snowball Arrows
Hunter
Bomber
Bomber Hunter X-Bow
Arrows Bomber Giant Snowball Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Royal Ghost
Arrows Giant Snowball X-Bow Royal Ghost
Arrows X-Bow
Arrows
Bomber Fire Spirit Giant Snowball Arrows
Arrows Fire Spirit Giant Snowball Hunter
Fire Spirit Bomber Arrows
Arrows X-Bow Fire Spirit Giant Snowball Hunter
Arrows Giant Snowball X-Bow
Fire Spirit Giant Snowball X-Bow
Arrows X-Bow
Fire Spirit Giant Snowball Arrows
Fire Spirit Giant Snowball Hunter
Arrows X-Bow
Giant Snowball Arrows X-Bow
X-Bow Bomber Giant Snowball Arrows Hunter
Arrows X-Bow
Giant Snowball Arrows
Bomber
Fire Spirit Bomber Giant Snowball Arrows Hunter X-Bow
Fire Spirit Bomber Giant Snowball Arrows X-Bow
X-Bow
Giant Snowball Arrows
X-Bow
Giant Snowball Arrows X-Bow
Giant Snowball Arrows Fire Spirit Bomber Hunter
Arrows X-Bow Giant Snowball Hunter Royal Ghost
Giant Snowball Arrows X-Bow
Arrows X-Bow
Fire Spirit Giant Snowball Arrows Hunter X-Bow
Giant Snowball
Giant Snowball
Bomber Giant Snowball Arrows Hunter X-Bow
Giant Snowball Arrows
Giant Snowball Arrows
Fire Spirit X-Bow
Fire Spirit Giant Snowball Arrows Hunter
Arrows
Hunter
Arrows Bomber Giant Snowball
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Giant Snowball X-Bow Royal Ghost

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