My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Furnace Ram Rider
Zap
Furnace Dark Prince Ram Rider
Barbarian Barrel
Furnace Wizard Dark Prince
The Log
Furnace Dark Prince Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Dark Prince P.E.K.K.A Ram Rider
Fireball
Furnace Wizard Ram Rider
Poison
Furnace Wizard
Lightning
Furnace Wizard Dark Prince Ram Rider
Rocket
Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Furnace Dark Prince Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Furnace Dark Prince

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Lightning Ram Rider
Furnace
Dark Prince P.E.K.K.A Ram Rider
Wizard
Tornado Dark Prince P.E.K.K.A Ram Rider
Tornado
Wizard P.E.K.K.A Dark Prince Ram Rider
Dark Prince
Arrows Furnace Wizard Tornado Lightning Ram Rider
Lightning
Ram Rider Arrows Dark Prince
P.E.K.K.A
Arrows Tornado Furnace Wizard Ram Rider
Ram Rider
Lightning Arrows Furnace Wizard Tornado Dark Prince P.E.K.K.A

Defense Synergies 2 11

Arrows
Furnace Tornado Dark Prince Lightning P.E.K.K.A
Furnace
Arrows Tornado Dark Prince
Wizard
Tornado Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Arrows Furnace Dark Prince Ram Rider
Dark Prince
Arrows Furnace Wizard Tornado
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Wizard
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
P.E.K.K.A Furnace Dark Prince Ram Rider
Furnace Tornado P.E.K.K.A Ram Rider Dark Prince Lightning
P.E.K.K.A Furnace Dark Prince Ram Rider
Lightning Arrows Tornado Dark Prince P.E.K.K.A
Arrows Tornado Furnace Dark Prince
Furnace Tornado Lightning Ram Rider Arrows Wizard
Lightning Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Furnace Tornado
Tornado Dark Prince
Arrows Furnace Wizard Tornado Dark Prince Ram Rider
Arrows Furnace Wizard Tornado Ram Rider
Furnace P.E.K.K.A Wizard Dark Prince Lightning Ram Rider
Wizard Arrows Furnace Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Furnace Ram Rider
Tornado Furnace Lightning P.E.K.K.A Ram Rider
Wizard Arrows Furnace Tornado Dark Prince P.E.K.K.A
Arrows Furnace Wizard Tornado Dark Prince Ram Rider
Arrows Furnace Wizard Tornado Dark Prince Ram Rider
P.E.K.K.A Tornado Ram Rider
Wizard Dark Prince Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince P.E.K.K.A
Arrows Wizard Lightning
P.E.K.K.A Furnace Dark Prince Lightning Ram Rider
Dark Prince Lightning P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Dark Prince Ram Rider
Arrows Furnace Wizard Tornado Ram Rider
Dark Prince P.E.K.K.A Furnace Lightning Ram Rider
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Arrows Tornado Dark Prince
Dark Prince Lightning P.E.K.K.A Wizard Ram Rider
Wizard Furnace
Furnace Tornado Dark Prince Lightning P.E.K.K.A
Arrows Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Ram Rider
Lightning Arrows
Lightning Arrows Dark Prince
Wizard Arrows Furnace Dark Prince
Arrows Wizard Furnace Tornado Ram Rider
Arrows Furnace Wizard Tornado
Arrows Wizard Tornado Lightning Ram Rider
Arrows Wizard Tornado Lightning Ram Rider
Lightning Tornado
Lightning Arrows Wizard Tornado Dark Prince Ram Rider
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Wizard
Lightning Arrows Furnace Wizard
Lightning Arrows Tornado
Lightning
Lightning Arrows Wizard Dark Prince
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Furnace Wizard Dark Prince
Arrows Wizard Tornado Lightning Ram Rider
Lightning Arrows Wizard Tornado Ram Rider
Lightning Arrows Tornado
Lightning Arrows Furnace Wizard Tornado
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Dark Prince
Lightning Arrows Wizard Tornado Ram Rider
Arrows
Lightning Wizard Dark Prince
Arrows Wizard Lightning
Lightning Arrows Tornado
Dark Prince P.E.K.K.A
Tornado Lightning
Tornado Lightning
Lightning Tornado Dark Prince

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