My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Furnace Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Giant Guards
Giant Snowball
Bats Skeleton Barrel Hog Rider Furnace Guards Baby Dragon
Zap
Bats Skeleton Barrel Furnace Guards
Barbarian Barrel
Skeleton Barrel Furnace Guards
The Log
Skeleton Barrel Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Bats Skeleton Barrel Furnace Guards
Royal Delivery
Bats Skeleton Barrel Hog Rider Guards Baby Dragon
Fireball
Skeleton Barrel Hog Rider Furnace Baby Dragon
Poison
Bats Skeleton Barrel Furnace Guards
Lightning
Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Guards Hog Rider Furnace Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Guards

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Giant Baby Dragon
Arrows
Hog Rider Giant Skeleton Barrel
Skeleton Barrel
Bats Arrows Hog Rider Furnace Giant Guards
Hog Rider
Bats Arrows Skeleton Barrel Furnace Giant Guards Baby Dragon
Furnace
Skeleton Barrel Hog Rider Giant Baby Dragon
Giant
Bats Arrows Skeleton Barrel Hog Rider Furnace Guards Baby Dragon
Guards
Skeleton Barrel Hog Rider Giant
Baby Dragon
Bats Hog Rider Furnace Giant

Defense Synergies 0 5

Bats
Baby Dragon
Arrows
Furnace
Skeleton Barrel
Hog Rider
Furnace
Arrows Guards Baby Dragon
Giant
Guards
Furnace Baby Dragon
Baby Dragon
Bats Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon
Bats Furnace
Furnace Bats
Bats Furnace Guards
Arrows
Arrows Bats Furnace Guards Baby Dragon
Bats Furnace Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Furnace
Guards
Bats Guards Arrows Furnace Baby Dragon
Arrows Bats Furnace Baby Dragon
Furnace Bats Guards
Bats Arrows Furnace Guards Baby Dragon
Furnace
Furnace
Bats Arrows Furnace
Arrows Bats Furnace Guards Baby Dragon
Arrows Furnace Baby Dragon Bats Guards
Bats Arrows Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace
Arrows Skeleton Barrel Baby Dragon
Guards Bats Furnace
Guards Bats
Guards
Arrows Furnace Bats Skeleton Barrel Baby Dragon
Guards Bats Furnace
Bats Baby Dragon
Guards
Bats Guards
Arrows Guards
Guards
Furnace Baby Dragon
Guards Bats Furnace Baby Dragon
Bats Arrows Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Guards
Arrows Furnace Baby Dragon
Arrows Bats Skeleton Barrel Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Bats Guards
Arrows Skeleton Barrel
Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Furnace Baby Dragon
Arrows Skeleton Barrel Furnace Baby Dragon
Arrows Skeleton Barrel Furnace Baby Dragon
Arrows
Bats
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Skeleton Barrel Baby Dragon
Arrows Furnace Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Bats Arrows Furnace Baby Dragon
Bats Skeleton Barrel Guards
Arrows
Arrows
Arrows
Skeleton Barrel Bats Guards
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Bats Guards Baby Dragon
Bats
Skeleton Barrel Baby Dragon

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