My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Fire Spirit Bats Archers Barbarians Furnace
Zap
Fire Spirit Bats Archers Royal Giant Furnace
Barbarian Barrel
Fire Spirit Archers Barbarians Furnace
The Log
Fire Spirit Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Fire Spirit Bats Archers Furnace
Royal Delivery
Fire Spirit Bats Archers Barbarians
Fireball
Archers Barbarians Furnace
Poison
Bats Archers Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Archers Arrows Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Archers

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Bats
Royal Giant
Archers
Arrows Royal Giant
Arrows
Royal Giant Archers
Barbarians
Royal Giant
Fire Spirit Bats Arrows Furnace Archers The Log
Furnace
Royal Giant Fire Spirit
The Log
Royal Giant

Defense Synergies 0 7

Fire Spirit
The Log
Bats
The Log
Archers
Furnace The Log
Arrows
Barbarians Furnace
Barbarians
Arrows Furnace
Royal Giant
Furnace
Archers Arrows Barbarians
The Log
Fire Spirit Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Bats Furnace The Log
Barbarians Furnace Fire Spirit Bats Archers
Barbarians Bats Furnace
Arrows Barbarians The Log
Arrows The Log Fire Spirit Bats Archers Furnace
Bats Furnace Fire Spirit Archers Arrows
Arrows Barbarians The Log
Barbarians Furnace
Fire Spirit Archers Barbarians
Bats Archers Barbarians Arrows Furnace The Log
Arrows Bats Archers Furnace
Barbarians Furnace Fire Spirit Bats The Log
Fire Spirit Bats Arrows Barbarians Furnace The Log
Barbarians Furnace
Barbarians Furnace The Log
Barbarians Bats Arrows Furnace
Fire Spirit Arrows Bats Archers Barbarians Furnace The Log
Arrows Furnace The Log Fire Spirit Bats Archers Barbarians
Barbarians
Fire Spirit Bats Archers Arrows Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace
Archers Arrows The Log
Barbarians Bats Furnace The Log
Bats Barbarians The Log
Barbarians
Fire Spirit Arrows Furnace Bats Archers
Bats Archers Barbarians Furnace
Barbarians
Bats Barbarians The Log
Barbarians
Bats Barbarians
Arrows Barbarians The Log
Barbarians
Archers Barbarians Furnace
Barbarians Bats Archers Furnace The Log
Bats Arrows Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians The Log
Fire Spirit Arrows Furnace The Log
Arrows Fire Spirit Bats Furnace
Fire Spirit Archers Arrows Furnace The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Bats
Arrows The Log
Fire Spirit Archers Arrows
Fire Spirit The Log
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Bats
Fire Spirit Archers Arrows The Log
Fire Spirit Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Fire Spirit Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Bats Archers Arrows Furnace
Bats
Arrows The Log
Arrows
Arrows The Log
Fire Spirit Bats Archers Barbarians
Fire Spirit Archers Arrows
Arrows The Log
Arrows The Log
Arrows
Bats The Log
Bats
The Log

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