My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Barbarian Hut Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Furnace
Zap
Furnace
Barbarian Barrel
Barbarians Elite Barbarians Furnace Wizard Barbarian Hut Electro Wizard
The Log
Barbarians Elite Barbarians Furnace Barbarian Hut
Earthquake
Barbarians Furnace Barbarian Hut
Arrows
Furnace
Royal Delivery
Barbarians Elite Barbarians Wizard Bowler Electro Wizard
Fireball
Barbarians Elite Barbarians Furnace Wizard Barbarian Hut Bowler Electro Wizard
Poison
Barbarians Furnace Wizard Barbarian Hut Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Barbarian Hut Bowler Electro Wizard
Rocket
Barbarians Elite Barbarians Furnace Wizard Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Electro Wizard Barbarians Wizard Bowler Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Furnace Electro Wizard Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut Bowler
Barbarians
Elite Barbarians
Arrows Furnace Wizard
Furnace
Elite Barbarians Barbarian Hut Bowler
Wizard
Elite Barbarians
Barbarian Hut
Arrows Furnace
Bowler
Arrows Furnace Electro Wizard
Electro Wizard
Bowler

Defense Synergies 0 12

Arrows
Barbarians Furnace Barbarian Hut Bowler
Barbarians
Arrows Furnace
Elite Barbarians
Wizard
Furnace
Arrows Barbarians Barbarian Hut Bowler Electro Wizard
Wizard
Elite Barbarians Electro Wizard
Barbarian Hut
Arrows Furnace Electro Wizard
Bowler
Arrows Furnace Electro Wizard
Electro Wizard
Furnace Wizard Barbarian Hut Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Wizard Electro Wizard
Barbarians Elite Barbarians Barbarian Hut Furnace Electro Wizard
Barbarians Furnace Barbarian Hut Bowler Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Barbarian Hut Furnace Bowler Electro Wizard
Arrows Barbarians Elite Barbarians Bowler
Arrows Bowler Furnace Electro Wizard
Furnace Electro Wizard Arrows Wizard Barbarian Hut
Barbarian Hut Bowler Arrows Barbarians Electro Wizard
Barbarians Barbarian Hut Elite Barbarians Furnace
Elite Barbarians Barbarians Bowler Electro Wizard
Barbarians Electro Wizard Arrows Furnace Wizard Bowler
Arrows Furnace Wizard Barbarian Hut Electro Wizard
Barbarians Furnace Barbarian Hut Bowler Elite Barbarians Wizard Electro Wizard
Wizard Barbarian Hut Bowler Arrows Barbarians Furnace Electro Wizard
Barbarians Elite Barbarians Barbarian Hut Furnace Electro Wizard
Barbarians Barbarian Hut Elite Barbarians Furnace Bowler Electro Wizard
Barbarians Wizard Barbarian Hut Arrows Elite Barbarians Furnace Bowler Electro Wizard
Arrows Barbarians Elite Barbarians Furnace Wizard Barbarian Hut Bowler Electro Wizard
Arrows Furnace Wizard Barbarians Barbarian Hut Bowler Electro Wizard
Barbarians Barbarian Hut Elite Barbarians Electro Wizard
Wizard Bowler Arrows Barbarians Elite Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Furnace Bowler Electro Wizard
Electro Wizard Arrows Elite Barbarians Wizard Bowler
Barbarians Elite Barbarians Furnace Barbarian Hut Bowler Electro Wizard
Bowler Barbarians Elite Barbarians Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Elite Barbarians Bowler
Arrows Furnace Wizard Electro Wizard
Barbarians Elite Barbarians Furnace Barbarian Hut Bowler Electro Wizard
Barbarians Elite Barbarians Barbarian Hut
Electro Wizard Barbarians Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut
Barbarians Elite Barbarians Bowler
Arrows Barbarians Elite Barbarians Bowler Electro Wizard
Barbarians Elite Barbarians Bowler Wizard Barbarian Hut
Wizard Barbarians Furnace Barbarian Hut Bowler
Barbarians Elite Barbarians Electro Wizard Furnace Barbarian Hut Bowler
Arrows Bowler Barbarians Elite Barbarians Wizard Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Bowler Electro Wizard
Arrows Barbarian Hut
Arrows Barbarians Barbarian Hut
Wizard Arrows Furnace Bowler
Arrows Wizard Furnace
Arrows Furnace Wizard Bowler
Arrows Wizard Barbarian Hut Bowler
Arrows Wizard
Elite Barbarians Bowler Electro Wizard
Arrows Wizard Bowler Electro Wizard
Arrows Wizard
Elite Barbarians Barbarian Hut Bowler
Arrows
Arrows Elite Barbarians Furnace Barbarian Hut
Arrows Furnace Wizard Barbarian Hut Bowler
Arrows Furnace Wizard Barbarian Hut Bowler
Arrows
Arrows Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows Barbarians Barbarian Hut
Arrows Furnace Wizard Bowler
Arrows Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Arrows
Elite Barbarians Arrows Furnace Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians Bowler
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard Bowler
Electro Wizard Barbarians Barbarian Hut
Arrows Wizard Electro Wizard
Arrows
Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Arrows
Elite Barbarians
Elite Barbarians Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: