My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Fireball
Flying Machine Baby Dragon Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Flying Machine Baby Dragon Dark Prince Poison Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Flying Machine Baby Dragon Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Lightning
Flying Machine
Baby Dragon Dark Prince P.E.K.K.A
Baby Dragon
Flying Machine Dark Prince Poison Lightning P.E.K.K.A Electro Wizard
Dark Prince
Arrows Flying Machine Baby Dragon Poison Lightning Electro Wizard
Poison
P.E.K.K.A Baby Dragon Dark Prince
Lightning
Arrows Baby Dragon Dark Prince
P.E.K.K.A
Arrows Poison Electro Wizard Flying Machine Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince

Defense Synergies 0 13

Arrows
Dark Prince Lightning P.E.K.K.A
Flying Machine
Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Baby Dragon
Flying Machine Dark Prince P.E.K.K.A
Dark Prince
Arrows Flying Machine Baby Dragon Poison Electro Wizard
Poison
Dark Prince Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Flying Machine Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Flying Machine Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Lightning Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Lightning Arrows Dark Prince Poison P.E.K.K.A
Arrows Flying Machine Baby Dragon Dark Prince Electro Wizard
Lightning Electro Wizard Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Flying Machine Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Dark Prince Electro Wizard
Poison Electro Wizard Arrows Flying Machine Baby Dragon Dark Prince
Arrows Flying Machine Baby Dragon Poison Electro Wizard
P.E.K.K.A Flying Machine Dark Prince Lightning Electro Wizard
Arrows Baby Dragon Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A Electro Wizard
Arrows Flying Machine Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon Poison Flying Machine Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Flying Machine Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Flying Machine Baby Dragon Lightning
P.E.K.K.A Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Arrows Poison Flying Machine Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Flying Machine Lightning Electro Wizard
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Electro Wizard Flying Machine Baby Dragon Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Dark Prince
Lightning P.E.K.K.A Arrows Dark Prince Poison Electro Wizard
Dark Prince Lightning P.E.K.K.A
Flying Machine Baby Dragon
Electro Wizard Flying Machine Baby Dragon Dark Prince Poison Lightning P.E.K.K.A
Arrows Poison Flying Machine Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Flying Machine Baby Dragon
Arrows Poison Flying Machine Baby Dragon Electro Wizard
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Flying Machine Dark Prince Poison
Poison Arrows Baby Dragon Dark Prince
Arrows Poison Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Poison
Arrows Poison Flying Machine Baby Dragon Lightning
Arrows Poison Flying Machine Lightning
Lightning Poison Electro Wizard
Poison Lightning Arrows Flying Machine Dark Prince Electro Wizard
Poison Lightning Arrows Flying Machine Baby Dragon
Flying Machine Poison Lightning Baby Dragon
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Flying Machine Baby Dragon Dark Prince Poison Electro Wizard
Lightning Arrows Flying Machine Baby Dragon Poison
Lightning Baby Dragon Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Flying Machine Baby Dragon Poison
Arrows Poison Baby Dragon Dark Prince
Arrows Poison Flying Machine Baby Dragon Lightning Electro Wizard
Lightning Arrows Flying Machine Baby Dragon Poison
Poison Lightning Arrows Baby Dragon
Poison Lightning Arrows Flying Machine Baby Dragon Electro Wizard
Lightning Electro Wizard Flying Machine Poison
Lightning
Poison Lightning Arrows
Lightning Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison Lightning
Lightning Electro Wizard Flying Machine Dark Prince
Poison Lightning Arrows Flying Machine Baby Dragon Electro Wizard
Arrows
Poison Lightning Flying Machine Baby Dragon Dark Prince Electro Wizard
Arrows Flying Machine Baby Dragon Poison Lightning
Lightning Arrows Poison
Flying Machine Dark Prince P.E.K.K.A
Flying Machine Baby Dragon Poison Lightning Electro Wizard
Flying Machine Poison Lightning Electro Wizard
Poison Lightning Flying Machine Baby Dragon Dark Prince Electro Wizard

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