My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Furnace P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Furnace Night Witch
Zap
Firecracker Furnace Night Witch
Barbarian Barrel
Firecracker Rascals Furnace Night Witch
The Log
Firecracker Rascals Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Rascals Furnace Night Witch
Royal Delivery
Firecracker Rascals P.E.K.K.A Night Witch
Fireball
Firecracker Rascals Furnace Night Witch
Poison
Firecracker Rascals Furnace Night Witch
Lightning
Furnace Night Witch
Rocket
Rascals Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Furnace Night Witch Rascals Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Furnace Night Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Night Witch
Firecracker
Rascals P.E.K.K.A Golem
Rascals
Firecracker
Furnace
P.E.K.K.A Golem
Rocket
Golem
P.E.K.K.A
Arrows Firecracker Furnace Night Witch
Golem
Arrows Night Witch Firecracker Furnace Rocket
Night Witch
Golem Arrows P.E.K.K.A

Defense Synergies 0 5

Arrows
Furnace P.E.K.K.A
Firecracker
Rascals P.E.K.K.A Night Witch
Rascals
Firecracker
Furnace
Arrows
Rocket
P.E.K.K.A
Arrows Firecracker
Golem
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
P.E.K.K.A Firecracker Rascals Furnace Night Witch
Furnace Rocket P.E.K.K.A Rascals Night Witch
P.E.K.K.A Night Witch Firecracker Rascals Furnace
Arrows Firecracker Rocket P.E.K.K.A
Arrows Firecracker Rascals Furnace Night Witch
Furnace Rocket Arrows Firecracker Rascals Night Witch
Rocket Arrows Rascals P.E.K.K.A
P.E.K.K.A Rascals Furnace Night Witch
Firecracker Rascals Night Witch
Arrows Firecracker Rascals Furnace Night Witch
Arrows Firecracker Rascals Furnace Night Witch
Furnace P.E.K.K.A Night Witch Rascals Rocket
Rocket Arrows Firecracker Rascals Furnace P.E.K.K.A Night Witch
P.E.K.K.A Rascals Furnace
Rocket Rascals Furnace P.E.K.K.A
Arrows Firecracker Rascals Furnace P.E.K.K.A Night Witch
Arrows Firecracker Rascals Furnace Night Witch
Arrows Furnace Firecracker Rascals
P.E.K.K.A
Rascals Arrows Firecracker Furnace P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace P.E.K.K.A
Arrows Firecracker Rocket
P.E.K.K.A Rascals Furnace Rocket
Rocket P.E.K.K.A Rascals Night Witch
P.E.K.K.A Rascals Night Witch
Arrows Firecracker Furnace Rocket Rascals
Rascals Rocket P.E.K.K.A Furnace Night Witch
P.E.K.K.A Rascals
Rocket P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Rascals
Rocket P.E.K.K.A Arrows
Rascals Rocket P.E.K.K.A Night Witch
Firecracker Rascals Furnace
Rascals Firecracker Furnace Rocket P.E.K.K.A Night Witch
Arrows Firecracker Rascals P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rascals Rocket
Rocket Arrows Firecracker Furnace
Arrows Firecracker Furnace Rocket
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Rocket Night Witch
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker Furnace
Rocket Arrows Firecracker Furnace
Arrows Firecracker Furnace Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Furnace
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker Furnace Night Witch
Rocket Firecracker
Night Witch
Arrows Rocket Night Witch
Rocket Arrows Firecracker
P.E.K.K.A
Rocket Arrows Firecracker
Rocket Night Witch
Rocket Arrows Firecracker
Arrows
Firecracker Rascals Rocket
Arrows Firecracker
Rocket Arrows
Firecracker P.E.K.K.A
Firecracker Rascals Rocket
Firecracker Rocket
Firecracker Rocket

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