My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Musketeer Skeleton Army Lumberjack
The Log
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Musketeer Skeleton Army Balloon Lumberjack
Poison
Firecracker Musketeer Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Musketeer Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mini P.E.K.K.A Lumberjack
Firecracker
Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Musketeer Lumberjack
Musketeer
Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Firecracker Musketeer
P.E.K.K.A
Arrows Firecracker Musketeer Lumberjack
Lumberjack
Balloon Arrows Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Musketeer Skeleton Army
Musketeer
Lumberjack Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Balloon
P.E.K.K.A
Arrows Firecracker Musketeer
Lumberjack
Musketeer Arrows Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Firecracker Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Firecracker Musketeer
Arrows Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Firecracker Musketeer Lumberjack
Musketeer Arrows Firecracker
Arrows Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army Lumberjack
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Army Arrows Firecracker Musketeer Lumberjack
Arrows Musketeer Firecracker
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Musketeer
Skeleton Army Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Firecracker Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A Lumberjack
Arrows Firecracker Musketeer Skeleton Army Lumberjack
Arrows Firecracker Musketeer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Musketeer Lumberjack
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army Lumberjack
Arrows Firecracker Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Firecracker Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer Lumberjack
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Firecracker Musketeer Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Lumberjack
Arrows Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Musketeer Skeleton Army
Arrows Firecracker Musketeer
Arrows
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer

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