My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Flying Machine Wizard Electro Wizard
Poison
Firecracker Flying Machine Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Flying Machine Poison Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Flying Machine Poison

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Firecracker
Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Poison Electro Wizard Firecracker Flying Machine Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Wizard Poison Electro Wizard

Defense Synergies 1 15

Arrows
Mega Knight P.E.K.K.A
Firecracker
Flying Machine P.E.K.K.A Electro Wizard Mega Knight
Flying Machine
Firecracker P.E.K.K.A Electro Wizard Mega Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Poison
Electro Wizard Mega Knight
P.E.K.K.A
Arrows Firecracker Flying Machine Wizard Electro Wizard
Electro Wizard
Firecracker Flying Machine Wizard Poison P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Wizard Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard Electro Wizard
P.E.K.K.A Firecracker Flying Machine Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Poison P.E.K.K.A Mega Knight
Arrows Firecracker Flying Machine Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Flying Machine Wizard Poison
Arrows Flying Machine Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Electro Wizard Mega Knight
Poison Electro Wizard Arrows Firecracker Flying Machine Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard Poison Electro Wizard
P.E.K.K.A Mega Knight Flying Machine Wizard Electro Wizard
Wizard Mega Knight Arrows Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Flying Machine Wizard Electro Wizard
Arrows Wizard Poison Firecracker Flying Machine Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Firecracker Flying Machine Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker Flying Machine Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Poison Flying Machine Electro Wizard
P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Flying Machine Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Flying Machine
P.E.K.K.A Mega Knight Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Flying Machine Mega Knight
Electro Wizard Firecracker Flying Machine Poison P.E.K.K.A
Arrows Poison Mega Knight Firecracker Flying Machine Wizard P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Flying Machine
Arrows Firecracker Poison Flying Machine Electro Wizard
Arrows Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Wizard Poison Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Poison Flying Machine
Arrows Firecracker Flying Machine Wizard Poison
Arrows Poison Firecracker Flying Machine Wizard
Arrows Poison Firecracker Flying Machine Wizard
Poison Electro Wizard
Firecracker Poison Arrows Flying Machine Wizard Electro Wizard
Poison Arrows Firecracker Flying Machine Wizard
Flying Machine Poison Firecracker
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Wizard Poison
Arrows Firecracker Flying Machine Wizard Poison Mega Knight
Arrows Poison
Arrows Firecracker Flying Machine Wizard Poison Electro Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard Poison Mega Knight
Poison Mega Knight
Arrows Wizard Poison
Arrows Flying Machine Poison
Arrows Firecracker Poison Wizard Mega Knight
Arrows Firecracker Poison Flying Machine Wizard Electro Wizard
Arrows Flying Machine Wizard Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker Flying Machine Wizard Electro Wizard
Electro Wizard Firecracker Flying Machine Wizard Poison
Poison Arrows Wizard Mega Knight
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Poison
Electro Wizard Flying Machine
Poison Arrows Firecracker Flying Machine Wizard Electro Wizard
Arrows
Poison Firecracker Flying Machine Wizard Electro Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard Poison
Arrows Poison
Firecracker Flying Machine P.E.K.K.A Mega Knight
Firecracker Flying Machine Poison Electro Wizard
Firecracker Flying Machine Poison Electro Wizard
Poison Firecracker Flying Machine Electro Wizard Mega Knight

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