My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Zappies Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Zappies
Zap
Firecracker Furnace Zappies
Barbarian Barrel
Firecracker Valkyrie Furnace Zappies Wizard
The Log
Firecracker Furnace Zappies
Earthquake
Firecracker Furnace Zappies
Arrows
Firecracker Furnace Zappies
Royal Delivery
Firecracker Valkyrie Zappies Wizard
Fireball
Firecracker Furnace Zappies Wizard
Poison
Firecracker Furnace Zappies Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Valkyrie Furnace Zappies Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Firecracker
Valkyrie Zappies Golem
Fireball
Arrows Golem
Valkyrie
Firecracker Furnace Zappies Wizard
Furnace
Valkyrie Golem
Zappies
Firecracker Valkyrie Golem
Wizard
Valkyrie Golem
Golem
Arrows Fireball Firecracker Furnace Zappies Wizard

Defense Synergies 1 10

Arrows
Fireball Valkyrie Furnace
Firecracker
Valkyrie Zappies
Fireball
Arrows Valkyrie Zappies
Valkyrie
Firecracker Arrows Fireball Furnace Zappies Wizard
Furnace
Arrows Valkyrie Zappies
Zappies
Firecracker Fireball Valkyrie Furnace
Wizard
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Zappies Wizard
Firecracker Valkyrie Furnace Zappies
Furnace Valkyrie Zappies
Firecracker Valkyrie Furnace Zappies
Arrows Firecracker Fireball Valkyrie
Arrows Fireball Firecracker Valkyrie Furnace Zappies
Furnace Arrows Firecracker Fireball Zappies Wizard
Arrows Fireball Valkyrie
Zappies Furnace
Firecracker Valkyrie Zappies
Valkyrie Arrows Firecracker Fireball Furnace Zappies Wizard
Arrows Firecracker Fireball Furnace Zappies Wizard
Furnace Fireball Valkyrie Zappies Wizard
Fireball Valkyrie Wizard Arrows Firecracker Furnace Zappies
Furnace Zappies
Fireball Furnace Zappies
Wizard Arrows Firecracker Fireball Valkyrie Furnace Zappies
Arrows Fireball Firecracker Valkyrie Furnace Zappies Wizard
Arrows Valkyrie Furnace Wizard Firecracker Fireball Zappies
Zappies
Valkyrie Wizard Arrows Firecracker Fireball Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Zappies
Fireball Arrows Firecracker Valkyrie Wizard
Zappies Valkyrie Furnace
Valkyrie Fireball Zappies
Valkyrie Zappies
Arrows Firecracker Fireball Furnace Wizard Zappies
Fireball Valkyrie Furnace Zappies
Valkyrie Zappies
Firecracker Fireball Valkyrie Zappies
Zappies
Valkyrie Zappies
Arrows Fireball Valkyrie
Fireball Valkyrie Zappies Wizard
Wizard Firecracker Fireball Valkyrie Furnace Zappies
Zappies Firecracker Fireball Valkyrie Furnace
Arrows Valkyrie Firecracker Fireball Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Wizard Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Fireball Wizard Furnace
Arrows Firecracker Furnace Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Fireball
Firecracker Arrows Fireball Valkyrie Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Furnace
Arrows Firecracker Fireball Furnace Wizard
Arrows Firecracker Fireball Furnace Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Furnace Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Arrows Firecracker Fireball Furnace Wizard
Firecracker Fireball Zappies Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball Zappies
Arrows Firecracker Fireball Wizard
Fireball Zappies
Fireball Arrows Firecracker Zappies Wizard
Arrows Fireball
Fireball Firecracker Valkyrie Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Firecracker Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball

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