My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince Bandit
Barbarian Barrel
Firecracker Dark Prince Bandit Electro Wizard
The Log
Firecracker Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Baby Dragon Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Baby Dragon Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Baby Dragon Dark Prince Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Lightning Bandit
Firecracker
Baby Dragon Dark Prince P.E.K.K.A Bandit
Baby Dragon
Firecracker Dark Prince Lightning P.E.K.K.A Bandit Electro Wizard
Dark Prince
Arrows Firecracker Baby Dragon Lightning Bandit Electro Wizard
Lightning
Arrows Baby Dragon Dark Prince
P.E.K.K.A
Arrows Electro Wizard Firecracker Baby Dragon
Bandit
Arrows Firecracker Baby Dragon Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince Bandit

Defense Synergies 0 16

Arrows
Dark Prince Lightning P.E.K.K.A Bandit
Firecracker
Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard
Baby Dragon
Firecracker Dark Prince P.E.K.K.A Bandit
Dark Prince
Arrows Firecracker Baby Dragon Bandit Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Baby Dragon Electro Wizard
Bandit
Arrows Firecracker Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Firecracker Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Baby Dragon Electro Wizard
P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Lightning Bandit Electro Wizard
P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
Lightning Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Lightning Electro Wizard Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Firecracker Baby Dragon Dark Prince Bandit
Arrows Firecracker Baby Dragon Electro Wizard
P.E.K.K.A Dark Prince Lightning Bandit Electro Wizard
Arrows Firecracker Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A Bandit Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A Electro Wizard
Arrows Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Arrows Baby Dragon Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Firecracker Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Baby Dragon Lightning
P.E.K.K.A Bandit Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Arrows Firecracker Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Electro Wizard Firecracker Baby Dragon Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A Bandit
Firecracker Baby Dragon
Electro Wizard Firecracker Baby Dragon Dark Prince Lightning P.E.K.K.A
Arrows Firecracker Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Baby Dragon Bandit
Arrows Firecracker Baby Dragon Bandit Electro Wizard
Lightning Arrows Baby Dragon Bandit
Lightning Arrows Firecracker Dark Prince
Arrows Firecracker Baby Dragon Dark Prince
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Arrows Firecracker Lightning Bandit
Lightning Electro Wizard
Firecracker Lightning Arrows Dark Prince Bandit Electro Wizard
Lightning Arrows Firecracker Baby Dragon
Lightning Firecracker Baby Dragon Bandit
Lightning Arrows Firecracker Baby Dragon Bandit
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon Bandit
Lightning Arrows Firecracker Baby Dragon Bandit
Lightning Arrows
Lightning
Lightning Arrows Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Lightning Arrows Firecracker Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Firecracker Baby Dragon Dark Prince
Arrows Firecracker Baby Dragon Lightning Bandit Electro Wizard
Lightning Arrows Baby Dragon Bandit
Lightning Arrows Firecracker Baby Dragon Bandit
Lightning Arrows Firecracker Baby Dragon Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows Bandit
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Wizard Dark Prince Bandit
Lightning Arrows Firecracker Baby Dragon Electro Wizard
Arrows
Lightning Firecracker Baby Dragon Dark Prince Electro Wizard
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows
Firecracker Dark Prince P.E.K.K.A
Firecracker Baby Dragon Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Baby Dragon Dark Prince Bandit Electro Wizard

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