My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Inferno Tower
The Log
Archers Elite Barbarians
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians P.E.K.K.A
Fireball
Archers Elite Barbarians Inferno Tower
Poison
Archers Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Inferno Tower Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Archers
Archers
Zap Arrows Elite Barbarians P.E.K.K.A
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A Archers
Elite Barbarians
Zap Arrows Archers Fireball
Fireball
Zap Arrows Elite Barbarians
Inferno Tower
Rocket
P.E.K.K.A
Zap Arrows Archers

Defense Synergies 1 11

Zap
Fireball Archers Arrows Elite Barbarians Inferno Tower P.E.K.K.A
Archers
Zap Inferno Tower P.E.K.K.A
Arrows
Zap Fireball Inferno Tower P.E.K.K.A
Elite Barbarians
Zap
Fireball
Zap Arrows Inferno Tower
Inferno Tower
Zap Archers Arrows Fireball
Rocket
P.E.K.K.A
Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Inferno Tower
Elite Barbarians Inferno Tower P.E.K.K.A Zap
Inferno Tower Rocket P.E.K.K.A Archers Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A
Arrows Elite Barbarians Fireball Rocket P.E.K.K.A
Arrows Fireball Zap Archers
Inferno Tower Rocket Zap Archers Arrows Fireball
Rocket Zap Arrows Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Inferno Tower
Archers Zap Arrows Fireball
Arrows Inferno Tower Zap Archers Fireball
Inferno Tower P.E.K.K.A Zap Elite Barbarians Fireball Rocket
Fireball Rocket Zap Arrows P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Rocket Zap Elite Barbarians Fireball P.E.K.K.A
Arrows Elite Barbarians Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Zap Archers Elite Barbarians
Zap Arrows Archers Fireball
P.E.K.K.A Elite Barbarians Inferno Tower
Archers Arrows Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Zap Archers Arrows Elite Barbarians Rocket
P.E.K.K.A Zap Elite Barbarians Inferno Tower Rocket
Rocket P.E.K.K.A Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Arrows Fireball Rocket Zap Archers
Rocket P.E.K.K.A Archers Elite Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Elite Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower
Rocket P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians Rocket P.E.K.K.A Fireball Inferno Tower
Archers Fireball
Elite Barbarians Inferno Tower Zap Archers Fireball Rocket P.E.K.K.A
Arrows Zap Archers Elite Barbarians Fireball Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball Zap
Rocket Arrows Fireball
Arrows Fireball Rocket
Fireball Rocket Zap Arrows
Arrows Fireball Zap Rocket
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Rocket Elite Barbarians Fireball
Rocket Zap Arrows Fireball
Fireball Zap Archers Arrows Rocket
Rocket Elite Barbarians Fireball
Arrows Fireball Rocket
Zap Arrows Elite Barbarians Fireball
Rocket Zap Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Zap Archers Arrows Fireball
Rocket Zap Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Rocket Zap Arrows
Elite Barbarians Zap Archers Arrows Fireball
Zap Rocket Fireball
Elite Barbarians Fireball
Zap Arrows Fireball Rocket
Zap Rocket Arrows Fireball
P.E.K.K.A
Rocket Arrows Fireball
Zap Archers Fireball Rocket
Fireball Rocket Zap Archers Arrows
Arrows Fireball
Fireball Rocket
Arrows Zap Fireball
Rocket Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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