My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Electro Wizard Lumberjack
Fireball
Wizard Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Electro Wizard Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lumberjack Mega Knight
Fireball
Arrows The Log Electro Wizard Mega Knight
Wizard
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
The Log
Fireball Lumberjack Mega Knight
Electro Wizard
Fireball Lumberjack Mega Knight
Lumberjack
Arrows Wizard Witch The Log Electro Wizard Mega Knight
Mega Knight
Arrows Fireball Wizard Witch The Log Electro Wizard Lumberjack

Defense Synergies 2 18

Arrows
Mega Knight Fireball Lumberjack
Fireball
The Log Arrows Electro Wizard Lumberjack Mega Knight
Wizard
The Log Electro Wizard Lumberjack Mega Knight
Witch
The Log Electro Wizard Lumberjack Mega Knight
The Log
Fireball Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Fireball Wizard Witch The Log Lumberjack Mega Knight
Lumberjack
Arrows Fireball Wizard Witch The Log Electro Wizard
Mega Knight
Arrows Fireball Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Lumberjack Witch The Log Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Electro Wizard
Witch Lumberjack Electro Wizard Mega Knight
Arrows Fireball The Log Lumberjack Mega Knight
Arrows Fireball The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Fireball Wizard Witch
Arrows Fireball The Log Electro Wizard Mega Knight
Witch Lumberjack
Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Arrows Fireball Wizard The Log Lumberjack Mega Knight
Arrows Fireball Wizard Witch Electro Wizard
Lumberjack Mega Knight Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Mega Knight Arrows Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Fireball The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Fireball Witch Electro Wizard Lumberjack
Arrows Fireball Mega Knight Wizard Witch The Log Electro Wizard Lumberjack
Arrows Wizard Witch The Log Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Arrows Fireball Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Witch The Log Electro Wizard
Lumberjack Mega Knight Fireball The Log Electro Wizard
Witch Lumberjack Mega Knight
Arrows Fireball Wizard Witch Electro Wizard
Fireball Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Fireball Witch The Log
Witch
Mega Knight Witch Lumberjack
Mega Knight Arrows Fireball The Log Electro Wizard
Mega Knight Fireball Wizard Witch Lumberjack
Wizard Fireball Witch Mega Knight
Witch Electro Wizard Fireball The Log Lumberjack
Arrows Mega Knight Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log Mega Knight
Arrows Fireball Wizard Witch
Arrows Wizard Witch The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Electro Wizard Lumberjack
Arrows Fireball Wizard The Log Electro Wizard
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard Witch The Log
Arrows Fireball Wizard The Log Mega Knight
Arrows Fireball
Arrows Fireball Wizard The Log Electro Wizard Mega Knight
Arrows Fireball Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Witch Mega Knight
Witch
Arrows Fireball The Log Wizard Witch Electro Wizard
Fireball Arrows Wizard Witch The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Arrows Fireball Wizard The Log Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Wizard The Log
Electro Wizard Fireball Witch
Fireball Arrows Wizard Witch Electro Wizard
Arrows The Log Fireball
Fireball Wizard Electro Wizard Lumberjack Mega Knight
Arrows The Log Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight

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