My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone Sparky
Barbarian Barrel
Wizard Goblin Barrel Clone Giant Skeleton Sparky
The Log
Goblin Barrel Clone Giant Skeleton Sparky
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Wizard Goblin Barrel Clone Giant Skeleton Sparky
Fireball
Wizard Goblin Barrel Clone Sparky
Poison
Wizard Clone Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Clone Fireball Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Clone

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Sparky Goblin Barrel Giant Skeleton
Fireball
Arrows Mirror Sparky
Wizard
Giant Skeleton Sparky
Mirror
Arrows Fireball Goblin Barrel Giant Skeleton Sparky
Goblin Barrel
Mirror Arrows Clone Giant Skeleton Sparky
Clone
Giant Skeleton Goblin Barrel Sparky
Giant Skeleton
Clone Arrows Wizard Mirror Goblin Barrel Sparky
Sparky
Arrows Fireball Wizard Mirror Goblin Barrel Clone Giant Skeleton

Defense Synergies 2 5

Arrows
Mirror Fireball Giant Skeleton Sparky
Fireball
Mirror Arrows
Wizard
Giant Skeleton
Mirror
Arrows Fireball Sparky
Goblin Barrel
Clone
Giant Skeleton
Arrows Wizard
Sparky
Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Sparky
Sparky Giant Skeleton
Sparky
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Arrows Fireball Wizard Giant Skeleton
Arrows Fireball Wizard
Sparky Fireball Wizard Giant Skeleton
Fireball Wizard Sparky Arrows
Sparky
Fireball Sparky
Wizard Sparky Arrows Fireball
Arrows Fireball Wizard
Arrows Wizard Fireball Giant Skeleton
Sparky
Wizard Arrows Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Arrows Wizard
Giant Skeleton Sparky
Giant Skeleton Fireball Sparky
Giant Skeleton Sparky
Arrows Fireball Wizard
Sparky Fireball Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Fireball Sparky
Sparky
Giant Skeleton Sparky
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Fireball Giant Skeleton
Arrows Fireball Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton Sparky
Arrows Fireball
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Giant Skeleton Sparky
Fireball Wizard Arrows Sparky
Arrows Fireball Wizard
Arrows Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky
Fireball Arrows Wizard
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard
Fireball Giant Skeleton Sparky
Arrows Fireball Wizard
Sparky
Arrows Fireball
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky
Fireball Arrows Wizard Sparky
Fireball Arrows Sparky
Arrows Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
Giant Skeleton Sparky
Arrows Fireball Wizard Sparky
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton Sparky
Sparky
Fireball Giant Skeleton Sparky
Fireball
Fireball Giant Skeleton Sparky

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