Deck 4.4


Deck rating Rating

Defense Defensive potential Bad
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Balloon Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Clone Balloon
Giant Snowball Skeleton Army Clone Balloon
Zap Skeleton Army Clone Balloon
Barbarian Barrel Valkyrie Wizard Skeleton Army Clone
The Log Skeleton Army Clone
Earthquake Skeleton Army Clone
Arrows Skeleton Army Clone
Royal Delivery Valkyrie Wizard Skeleton Army Clone Balloon
Fireball Wizard Skeleton Army Clone Balloon
Poison Wizard Skeleton Army Clone Balloon
Lightning Valkyrie Wizard Balloon
Rocket Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Clone Fireball Valkyrie Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Clone Fireball

Synergies   4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Balloon Golem
Fireball +
Valkyrie + Balloon Wizard
Wizard + Golem Valkyrie
+ Clone
+ Balloon Golem Skeleton Army
+ Clone Valkyrie Arrows
+ Clone Wizard Arrows

Counters   60 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Valkyrie
Valkyrie Wizard Arrows Fireball Skeleton Army
Arrows Valkyrie Skeleton Army Wizard Fireball
Arrows Fireball
Balloon Wizard Golem Fireball Skeleton Army Valkyrie
Fireball Arrows Wizard
Wizard Fireball Skeleton Army Valkyrie
Arrows Fireball Wizard
Valkyrie Fireball Skeleton Army Wizard Arrows
Skeleton Army Wizard
Skeleton Army Valkyrie Wizard Golem
Valkyrie Skeleton Army Wizard
Wizard Fireball
Arrows Wizard Valkyrie Fireball Skeleton Army
Valkyrie Wizard Skeleton Army
Skeleton Army Valkyrie
Fireball Skeleton Army Valkyrie
Skeleton Army
Valkyrie Wizard
Skeleton Army Valkyrie Wizard Fireball
Fireball Wizard Balloon
Fireball Wizard
Fireball Balloon
Fireball Arrows Skeleton Army Valkyrie Wizard
Skeleton Army
Fireball
Skeleton Army Valkyrie
Fireball Balloon
Skeleton Army Fireball Clone
Fireball Wizard Valkyrie
Wizard Valkyrie Fireball Skeleton Army
Fireball
Balloon Fireball Valkyrie
Fireball Skeleton Army Valkyrie Wizard
Arrows Fireball Wizard Skeleton Army Valkyrie
Arrows Skeleton Army Wizard Valkyrie Fireball
Skeleton Army Fireball Arrows Wizard Valkyrie
Arrows Valkyrie Wizard Skeleton Army
Fireball Arrows Wizard
Wizard
Wizard Fireball Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie
Valkyrie Wizard Arrows Fireball
Wizard Fireball
Skeleton Army
Skeleton Army Valkyrie
Wizard Fireball
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Skeleton Army Golem Wizard Balloon Valkyrie
Valkyrie
Skeleton Army
Skeleton Army
Skeleton Army Valkyrie
Arrows Fireball Valkyrie Wizard
Skeleton Army Valkyrie
Wizard Skeleton Army Valkyrie
Wizard Valkyrie Skeleton Army
Fireball Arrows Valkyrie
Fireball Skeleton Army Valkyrie Wizard Arrows
Skeleton Army Fireball Wizard
Valkyrie Skeleton Army Wizard Fireball
Skeleton Army Valkyrie Fireball
Skeleton Army Wizard
Skeleton Army Valkyrie Wizard Arrows
Skeleton Army Valkyrie
Arrows Fireball Wizard
Golem Wizard Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Valkyrie Wizard Fireball Arrows Skeleton Army
Wizard Arrows
Arrows Skeleton Army Wizard Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Fireball
Valkyrie Wizard Arrows
Fireball Arrows Wizard Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Arrows Fireball
Fireball Skeleton Army Clone Balloon
Skeleton Army Valkyrie Clone
Arrows Wizard
Fireball Balloon
Valkyrie Fireball