My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner Inferno Dragon
Giant Snowball
Royal Hogs Witch Miner Inferno Dragon Lumberjack
Zap
Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Royal Hogs Witch Lumberjack
The Log
Royal Hogs Witch Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Royal Hogs Witch Miner Inferno Dragon Lumberjack
Fireball
Royal Hogs Witch Inferno Dragon Lumberjack
Poison
Royal Hogs Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Fireball Inferno Dragon Lumberjack Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Fireball Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Miner Lumberjack Mega Knight
Fireball
Arrows Royal Hogs Miner Mega Knight
Royal Hogs
Arrows Fireball Lumberjack Mega Knight
Witch
Miner Lumberjack Mega Knight
Miner
Arrows Fireball Witch Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Miner
Lumberjack
Arrows Royal Hogs Witch Miner Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Royal Hogs Witch Miner Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Fireball Lumberjack
Fireball
Arrows Miner Lumberjack Mega Knight
Royal Hogs
Witch
Lumberjack Mega Knight
Miner
Fireball Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Fireball Witch
Mega Knight
Arrows Fireball Witch Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Witch Mega Knight
Witch Lumberjack Mega Knight Inferno Dragon
Witch Inferno Dragon Lumberjack Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Lumberjack Mega Knight
Inferno Dragon Arrows Fireball Witch
Arrows Fireball Mega Knight
Witch Inferno Dragon Lumberjack
Miner Lumberjack Mega Knight
Witch Arrows Fireball Lumberjack Mega Knight
Arrows Inferno Dragon Fireball Witch
Lumberjack Mega Knight Fireball Witch
Fireball Mega Knight Arrows Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Fireball Witch Lumberjack
Arrows Fireball Mega Knight Witch Lumberjack
Arrows Witch Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch
Fireball Arrows Miner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight Fireball
Witch Inferno Dragon Lumberjack Mega Knight
Arrows Fireball Witch
Fireball Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Arrows Fireball
Mega Knight Fireball Witch Lumberjack
Fireball Witch Mega Knight
Witch Fireball Inferno Dragon Lumberjack
Arrows Mega Knight Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Miner
Fireball Lumberjack
Miner Arrows Fireball
Fireball Arrows
Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Miner Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Miner Witch
Fireball Arrows Witch Miner Mega Knight
Fireball Miner Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Miner Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Miner Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight

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