My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Baby Dragon
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Baby Dragon Cannon Cart
Fireball
Baby Dragon Cannon Cart
Poison
Lightning
Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Baby Dragon Poison Cannon Cart Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Cannon Cart Lightning
Fireball
Arrows Baby Dragon The Log
Rocket
Baby Dragon
Fireball Poison Cannon Cart Lightning
Poison
Baby Dragon Cannon Cart The Log
Cannon Cart
The Log Arrows Baby Dragon Poison Lightning
Lightning
Arrows Baby Dragon Cannon Cart
The Log
Cannon Cart Fireball Poison

Defense Synergies 1 8

Arrows
Fireball Cannon Cart Lightning
Fireball
The Log Arrows
Rocket
The Log
Baby Dragon
Cannon Cart The Log
Poison
The Log
Cannon Cart
Arrows Baby Dragon
Lightning
Arrows The Log
The Log
Fireball Rocket Baby Dragon Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Lightning Fireball Baby Dragon The Log
Cannon Cart The Log
Rocket Cannon Cart Lightning
Cannon Cart
Lightning Arrows Fireball Rocket Poison The Log
Arrows Fireball The Log Baby Dragon Cannon Cart
Rocket Lightning Arrows Fireball Baby Dragon Poison
Rocket Lightning Arrows Fireball Baby Dragon Poison Cannon Cart The Log
Cannon Cart
Poison Arrows Fireball Baby Dragon Cannon Cart The Log
Arrows Fireball Baby Dragon Poison
Fireball Rocket Cannon Cart Lightning The Log
Fireball Rocket Arrows Baby Dragon Poison Cannon Cart The Log
Cannon Cart
Rocket Fireball Lightning The Log
Arrows Fireball Poison Cannon Cart
Arrows Fireball Baby Dragon Cannon Cart The Log
Arrows Baby Dragon Poison The Log Fireball Cannon Cart
Cannon Cart
Arrows Fireball Baby Dragon Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart
Fireball Poison Arrows Rocket Baby Dragon Cannon Cart Lightning The Log
Rocket Cannon Cart Lightning The Log
Rocket Lightning Fireball Cannon Cart The Log
Cannon Cart
Arrows Fireball Rocket Poison Baby Dragon
Rocket Fireball Cannon Cart Lightning
Cannon Cart
Rocket Lightning Fireball Baby Dragon Poison Cannon Cart The Log
Cannon Cart
Rocket Lightning Arrows Fireball Poison The Log
Rocket Cannon Cart Lightning Fireball
Fireball Baby Dragon Cannon Cart
Fireball Rocket Baby Dragon Poison Cannon Cart Lightning The Log
Arrows Poison Fireball Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Arrows Rocket Baby Dragon The Log
Arrows Fireball Poison Baby Dragon The Log
Rocket Lightning Arrows Fireball Baby Dragon Poison Cannon Cart The Log
Cannon Cart Lightning Arrows Fireball Rocket Poison The Log
Fireball Rocket Poison Arrows Baby Dragon The Log
Arrows Fireball Poison Rocket Baby Dragon
Arrows Baby Dragon Poison The Log
Arrows Fireball Poison The Log Baby Dragon Lightning
Arrows Fireball Poison The Log Lightning
Rocket Lightning Fireball Poison
Rocket Poison Lightning Arrows Fireball Cannon Cart The Log
Fireball Poison Lightning Arrows Rocket Baby Dragon
Rocket Poison Lightning Fireball Baby Dragon Cannon Cart The Log
Lightning Arrows Fireball Rocket Baby Dragon Poison Cannon Cart
Lightning Arrows Fireball Baby Dragon Poison Cannon Cart The Log
Rocket Lightning Arrows Fireball Baby Dragon Poison Cannon Cart The Log
Lightning Arrows Fireball Rocket Baby Dragon Poison Cannon Cart The Log
Lightning Arrows Fireball Rocket Poison
Rocket Lightning
Rocket Lightning Arrows Fireball Baby Dragon Poison The Log
Rocket Lightning Arrows Fireball Baby Dragon Poison The Log
Rocket Lightning Fireball Baby Dragon Poison The Log
Rocket Lightning Arrows Fireball Poison
Rocket Lightning The Log
Rocket Lightning Arrows Fireball Baby Dragon Poison Cannon Cart The Log
Arrows Poison The Log Fireball Baby Dragon
Arrows Fireball Poison The Log Baby Dragon Lightning
Fireball Lightning Arrows Baby Dragon Poison The Log
Fireball Rocket Poison Lightning Arrows Baby Dragon The Log
Poison Lightning Arrows Fireball Baby Dragon
Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Arrows Fireball Rocket The Log
Rocket Lightning Arrows Fireball Poison
Rocket Arrows Fireball Poison Lightning The Log
Lightning Fireball Rocket Cannon Cart
Fireball Rocket Poison Lightning Arrows Baby Dragon
Arrows The Log Fireball
Fireball Poison Lightning Rocket Baby Dragon Cannon Cart
Arrows The Log Fireball Baby Dragon Poison Lightning
Rocket Lightning Arrows Fireball Poison
Cannon Cart
Fireball Rocket Baby Dragon Poison Lightning The Log
Fireball Rocket Poison Lightning
Poison Lightning Fireball Rocket Baby Dragon Cannon Cart The Log

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