My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Freeze Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Fireball Freeze Poison Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Freeze Lightning
Fireball
Arrows Tornado Freeze The Log
Inferno Tower
Tornado
Fireball Freeze Poison The Log
Freeze
Arrows Fireball Tornado Poison
Poison
Tornado Freeze The Log
Lightning
Arrows
The Log
Fireball Tornado Poison

Defense Synergies 3 12

Arrows
Fireball Inferno Tower Tornado Lightning
Fireball
Tornado The Log Arrows Inferno Tower Freeze
Inferno Tower
The Log Arrows Fireball Tornado Poison
Tornado
Fireball Arrows Inferno Tower Poison The Log
Freeze
Fireball
Poison
Inferno Tower Tornado The Log
Lightning
Arrows The Log
The Log
Fireball Inferno Tower Tornado Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Tornado Freeze Lightning
Inferno Tower
Lightning Arrows Fireball Tornado Poison The Log
Arrows Fireball Tornado Freeze The Log
Inferno Tower Tornado Lightning Arrows Fireball Freeze Poison
Lightning Arrows Fireball Inferno Tower Poison The Log
Inferno Tower Tornado
Tornado Inferno Tower
Poison Arrows Fireball Tornado Freeze The Log
Arrows Inferno Tower Fireball Tornado Poison
Inferno Tower Fireball Freeze Lightning The Log
Fireball Arrows Tornado Freeze Poison The Log
Inferno Tower
Inferno Tower Tornado Fireball Freeze Lightning The Log
Arrows Fireball Inferno Tower Tornado Poison
Arrows Fireball Tornado The Log
Arrows Tornado Freeze Poison The Log Fireball
Inferno Tower Tornado
Arrows Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Poison Arrows Lightning The Log
Inferno Tower Lightning The Log
Lightning Fireball Inferno Tower Tornado The Log
Inferno Tower
Arrows Fireball Poison Tornado Freeze
Fireball Inferno Tower Lightning
Inferno Tower
Freeze Lightning Fireball Inferno Tower Tornado Poison The Log
Inferno Tower
Inferno Tower
Lightning Arrows Fireball Tornado Poison The Log
Lightning Fireball Inferno Tower
Fireball
Inferno Tower Fireball Tornado Freeze Poison Lightning The Log
Arrows Poison Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Arrows Freeze The Log
Arrows Fireball Poison Tornado The Log
Lightning Arrows Fireball Poison The Log
Lightning Arrows Fireball Freeze Poison The Log
Fireball Poison Arrows The Log
Arrows Fireball Poison Tornado Freeze
Arrows Tornado Poison The Log
Arrows Fireball Poison The Log Tornado Freeze Lightning
Arrows Fireball Poison The Log Tornado Lightning
Lightning Fireball Tornado Poison
Poison Lightning Arrows Fireball Tornado The Log
Fireball Poison Lightning Arrows Tornado
Poison Lightning Fireball The Log
Lightning Arrows Fireball Freeze Poison
Lightning Arrows Fireball Poison The Log
Lightning Arrows Fireball Poison The Log
Lightning Arrows Fireball Poison The Log
Lightning Arrows Fireball Tornado Freeze Poison
Lightning
Lightning Arrows Fireball Poison The Log
Lightning Arrows Fireball Tornado Poison The Log
Lightning Fireball Poison The Log
Lightning Arrows Fireball Tornado Poison
Tornado Lightning The Log
Lightning Arrows Fireball Poison The Log
Arrows Tornado Freeze Poison The Log Fireball
Arrows Fireball Poison The Log Tornado Lightning
Fireball Lightning Arrows Tornado Poison The Log
Fireball Poison Lightning Arrows Tornado The Log
Poison Lightning Arrows Fireball Tornado
Lightning Fireball Freeze Poison
Lightning Fireball
Poison Lightning Arrows Fireball The Log
Lightning Arrows Fireball Freeze Poison
Arrows Fireball Poison Lightning The Log
Lightning Fireball Freeze
Fireball Poison Lightning Arrows Tornado
Freeze
Arrows The Log Fireball
Fireball Poison Lightning
Arrows The Log Fireball Poison Lightning
Lightning Arrows Fireball Tornado Poison
Fireball Tornado Freeze Poison Lightning The Log
Fireball Tornado Poison Lightning
Poison Lightning Fireball Tornado Freeze The Log

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