My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Hog Rider Furnace Miner
Zap
Furnace Bandit
Barbarian Barrel
Valkyrie Furnace Royal Ghost Bandit
The Log
Hog Rider Furnace Bandit
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Hog Rider Miner Royal Ghost Bandit
Fireball
Hog Rider Furnace Bandit
Poison
Furnace
Lightning
Valkyrie Furnace Bandit
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Bandit Fireball Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Miner Royal Ghost Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Miner Bandit
Fireball
Arrows Hog Rider Miner
Valkyrie
Hog Rider Furnace Royal Ghost Bandit
Hog Rider
Arrows Fireball Valkyrie Furnace Bandit
Furnace
Miner Valkyrie Hog Rider Royal Ghost Bandit
Miner
Furnace Arrows Fireball Royal Ghost Bandit
Royal Ghost
Valkyrie Furnace Miner Bandit
Bandit
Arrows Valkyrie Hog Rider Furnace Miner Royal Ghost

Defense Synergies 0 11

Arrows
Fireball Valkyrie Furnace Bandit
Fireball
Arrows Valkyrie Miner Bandit
Valkyrie
Arrows Fireball Furnace Bandit
Hog Rider
Furnace
Arrows Valkyrie Royal Ghost Bandit
Miner
Fireball
Royal Ghost
Furnace
Bandit
Arrows Fireball Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Valkyrie Furnace Bandit
Furnace Valkyrie Bandit
Valkyrie Furnace Bandit
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Furnace Royal Ghost Bandit
Furnace Arrows Fireball
Arrows Fireball Valkyrie Bandit
Furnace
Valkyrie Miner Royal Ghost Bandit
Valkyrie Arrows Fireball Furnace Royal Ghost Bandit
Arrows Fireball Furnace
Furnace Fireball Valkyrie Bandit
Fireball Valkyrie Arrows Furnace Royal Ghost
Furnace Bandit
Fireball Furnace Bandit
Arrows Fireball Valkyrie Furnace
Arrows Fireball Valkyrie Furnace Royal Ghost Bandit
Arrows Valkyrie Furnace Fireball Royal Ghost Bandit
Valkyrie Royal Ghost Arrows Fireball Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Royal Ghost Bandit
Fireball Bandit Arrows Valkyrie Miner Royal Ghost
Bandit Valkyrie Furnace
Valkyrie Fireball Bandit
Valkyrie Bandit
Arrows Fireball Furnace
Fireball Valkyrie Furnace Bandit
Valkyrie
Fireball Valkyrie Bandit
Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie Bandit
Fireball Valkyrie Furnace
Fireball Valkyrie Furnace
Arrows Valkyrie Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Royal Ghost Bandit
Arrows Fireball Miner Royal Ghost Bandit
Arrows Fireball Miner Bandit
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Furnace
Arrows Fireball Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball Miner Bandit
Fireball
Miner Arrows Fireball Valkyrie Bandit
Fireball Arrows
Fireball Miner Bandit
Arrows Fireball Bandit
Arrows Fireball Furnace
Arrows Fireball Furnace Bandit
Arrows Fireball Furnace Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Valkyrie Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Furnace
Arrows Fireball Miner Royal Ghost Bandit
Fireball Arrows Miner Bandit
Fireball Miner Arrows Bandit
Arrows Fireball Furnace
Fireball
Fireball
Arrows Fireball Miner Bandit
Arrows Fireball
Arrows Fireball
Fireball Bandit
Fireball Arrows
Arrows Fireball
Fireball Miner Valkyrie
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball Miner Royal Ghost Bandit

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