My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Valkyrie Flying Machine Hog Rider Guards Electro Wizard
Fireball
Flying Machine Hog Rider Electro Wizard
Poison
Flying Machine Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Guards Fireball Valkyrie Flying Machine Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Guards Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mirror
Fireball
Arrows Hog Rider Mirror Electro Wizard
Valkyrie
Hog Rider Flying Machine Electro Wizard
Flying Machine
Valkyrie Hog Rider Mirror
Hog Rider
Arrows Fireball Valkyrie Flying Machine Mirror Guards Electro Wizard
Mirror
Arrows Fireball Flying Machine Hog Rider
Guards
Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 2 12

Arrows
Mirror Fireball Valkyrie
Fireball
Mirror Arrows Valkyrie Electro Wizard
Valkyrie
Arrows Fireball Flying Machine Mirror Electro Wizard
Flying Machine
Valkyrie Mirror Guards Electro Wizard
Hog Rider
Mirror
Arrows Fireball Valkyrie Flying Machine Electro Wizard
Guards
Flying Machine Electro Wizard
Electro Wizard
Fireball Valkyrie Flying Machine Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard
Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Flying Machine Guards Electro Wizard
Electro Wizard Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Electro Wizard
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Electro Wizard
Fireball Valkyrie Flying Machine Guards Electro Wizard
Fireball Valkyrie Arrows Guards Electro Wizard
Electro Wizard
Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Arrows Fireball Valkyrie Flying Machine Guards Electro Wizard
Arrows Valkyrie Fireball Flying Machine Guards Electro Wizard
Electro Wizard
Valkyrie Arrows Fireball Flying Machine Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Flying Machine
Guards Valkyrie Electro Wizard
Valkyrie Guards Fireball Electro Wizard
Valkyrie Guards
Arrows Fireball Flying Machine Electro Wizard
Guards Fireball Valkyrie Flying Machine Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Flying Machine
Guards
Valkyrie Flying Machine Guards
Arrows Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Guards
Fireball Valkyrie Flying Machine
Guards Electro Wizard Fireball Valkyrie Flying Machine
Arrows Valkyrie Fireball Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Guards
Arrows Fireball Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Guards
Fireball Arrows Valkyrie
Arrows Fireball Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Guards Electro Wizard
Arrows Fireball Valkyrie Flying Machine Electro Wizard
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine Electro Wizard
Arrows Fireball Valkyrie Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie
Arrows Fireball Flying Machine Electro Wizard
Fireball Arrows Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine Guards
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Flying Machine Guards
Fireball Arrows Flying Machine Electro Wizard
Arrows Fireball
Fireball Valkyrie Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine Guards Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard

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