My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage Freeze Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Fireball
Furnace
Poison
Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Fireball Furnace Freeze Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Freeze Lightning
Fireball
Arrows Mirror Freeze The Log
Furnace
Mirror
Mirror
Arrows Fireball The Log Furnace Freeze Lightning
Rage
Freeze
Arrows Fireball Mirror
Lightning
Arrows Mirror
The Log
Mirror Fireball

Defense Synergies 4 6

Arrows
Mirror Fireball Furnace Lightning
Fireball
Mirror The Log Arrows Freeze
Furnace
Mirror Arrows
Mirror
Arrows Fireball Furnace The Log
Rage
Freeze
Fireball
Lightning
Arrows The Log
The Log
Fireball Mirror Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball The Log
Furnace The Log
Furnace Freeze Lightning
Furnace
Lightning Arrows Fireball The Log
Arrows Fireball Freeze The Log Furnace
Furnace Lightning Arrows Fireball Freeze
Lightning Arrows Fireball The Log
Furnace
Arrows Fireball Furnace Freeze The Log
Arrows Fireball Furnace
Furnace Fireball Freeze Lightning The Log
Fireball Arrows Furnace Freeze The Log
Furnace
Fireball Furnace Freeze Lightning The Log
Arrows Fireball Furnace
Arrows Fireball Furnace The Log
Arrows Furnace Freeze The Log Fireball
Arrows Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Arrows Lightning The Log
Furnace Lightning The Log
Lightning Fireball The Log
Arrows Fireball Furnace Freeze
Fireball Furnace Lightning
Freeze Lightning Fireball The Log
Lightning Arrows Fireball The Log
Lightning Fireball
Fireball Furnace
Fireball Furnace Freeze Lightning The Log
Arrows Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Freeze The Log
Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball Freeze The Log
Fireball Arrows Furnace The Log
Arrows Fireball Furnace Freeze
Arrows Furnace The Log
Arrows Fireball The Log Freeze Lightning
Arrows Fireball The Log Lightning
Lightning Fireball
Lightning Arrows Fireball The Log
Fireball Lightning Arrows
Lightning Fireball The Log
Lightning Arrows Fireball Freeze
Lightning Arrows Fireball Furnace The Log
Lightning Arrows Fireball Furnace The Log
Lightning Arrows Fireball Furnace The Log
Lightning Arrows Fireball Freeze
Lightning
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows Freeze The Log Fireball Furnace
Arrows Fireball The Log Lightning
Fireball Lightning Arrows The Log
Fireball Lightning Arrows The Log
Lightning Arrows Fireball Furnace
Lightning Fireball Freeze
Lightning Fireball
Lightning Arrows Fireball The Log
Lightning Arrows Fireball Freeze
Arrows Fireball Lightning The Log
Lightning Fireball Freeze
Fireball Lightning Arrows
Freeze
Arrows The Log Fireball
Fireball Lightning
Arrows The Log Fireball Lightning
Lightning Arrows Fireball
Fireball Freeze Lightning The Log
Fireball Lightning
Lightning Fireball Freeze The Log

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