My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon
Giant Snowball
Clone Inferno Dragon Lumberjack
Zap
Clone Inferno Dragon
Barbarian Barrel
Clone Electro Wizard Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Electro Wizard Inferno Dragon Lumberjack
Fireball
Clone Electro Wizard Inferno Dragon Lumberjack
Poison
Clone Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Clone Fireball Electro Wizard Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Clone Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Lumberjack
Fireball
Arrows Golem The Log Electro Wizard
Clone
Golem Electro Wizard Inferno Dragon Lumberjack
Golem
Arrows Fireball Clone The Log Electro Wizard Lumberjack
The Log
Fireball Golem Lumberjack
Electro Wizard
Fireball Clone Golem Lumberjack
Inferno Dragon
Clone
Lumberjack
Arrows Clone Golem The Log Electro Wizard

Defense Synergies 1 9

Arrows
Fireball Lumberjack
Fireball
The Log Arrows Electro Wizard Lumberjack
Clone
Golem
The Log
Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Fireball The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Arrows Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Inferno Dragon Lumberjack The Log Electro Wizard
Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard
Arrows Fireball The Log Lumberjack
Arrows Fireball The Log Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows Fireball
Arrows Fireball The Log Electro Wizard
Inferno Dragon Lumberjack
Electro Wizard Lumberjack
Electro Wizard Arrows Fireball The Log Lumberjack
Arrows Inferno Dragon Fireball Electro Wizard
Lumberjack Fireball The Log Electro Wizard
Fireball Arrows The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Fireball The Log Electro Wizard Inferno Dragon Lumberjack
Arrows Fireball Electro Wizard Lumberjack
Arrows Fireball The Log Electro Wizard Lumberjack
Arrows The Log Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Arrows Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Arrows The Log Inferno Dragon Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack Fireball The Log Electro Wizard
Inferno Dragon Lumberjack
Arrows Fireball Electro Wizard
Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Arrows Fireball The Log Electro Wizard
Fireball Lumberjack
Fireball
Electro Wizard Fireball The Log Inferno Dragon Lumberjack
Arrows Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Electro Wizard Lumberjack
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Inferno Dragon
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows The Log Fireball
Fireball Electro Wizard Lumberjack
Arrows The Log Fireball
Arrows Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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