My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Furnace Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Dark Prince
Giant Snowball
Bomber Archers Musketeer Furnace
Zap
Bomber Archers Furnace Dark Prince
Barbarian Barrel
Bomber Archers Musketeer Furnace Dark Prince
The Log
Bomber Archers Musketeer Furnace Dark Prince
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Furnace
Royal Delivery
Bomber Archers Musketeer Dark Prince
Fireball
Bomber Archers Musketeer Furnace
Poison
Bomber Archers Musketeer Furnace
Lightning
Musketeer Furnace Dark Prince
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Fireball Musketeer Furnace Dark Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Dark Prince
Archers
Arrows Dark Prince Golem
Arrows
Fireball Golem Archers Dark Prince
Fireball
Arrows Golem Dark Prince
Musketeer
Dark Prince Golem
Furnace
Dark Prince Golem
Dark Prince
Bomber Archers Arrows Fireball Musketeer Furnace Golem
Golem
Bomber Arrows Fireball Archers Musketeer Furnace Dark Prince

Defense Synergies 0 11

Bomber
Dark Prince
Archers
Furnace Dark Prince
Arrows
Fireball Furnace Dark Prince
Fireball
Arrows Musketeer Dark Prince
Musketeer
Fireball Furnace Dark Prince
Furnace
Archers Arrows Musketeer Dark Prince
Dark Prince
Bomber Archers Arrows Fireball Musketeer Furnace
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Bomber Musketeer Furnace Dark Prince
Furnace Bomber Archers Musketeer Dark Prince
Bomber Musketeer Furnace Dark Prince
Bomber Arrows Fireball Dark Prince
Arrows Fireball Bomber Archers Musketeer Furnace Dark Prince
Musketeer Furnace Archers Arrows Fireball
Arrows Fireball Musketeer
Musketeer Furnace
Bomber Archers Musketeer Dark Prince
Archers Bomber Arrows Fireball Musketeer Furnace Dark Prince
Arrows Musketeer Archers Fireball Furnace
Furnace Bomber Fireball Musketeer Dark Prince
Bomber Fireball Arrows Furnace Dark Prince
Furnace
Fireball Furnace
Bomber Arrows Fireball Musketeer Furnace Dark Prince
Arrows Fireball Bomber Archers Musketeer Furnace Dark Prince
Arrows Furnace Bomber Archers Fireball Musketeer Dark Prince
Musketeer
Bomber Dark Prince Archers Arrows Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Furnace Dark Prince
Fireball Bomber Archers Arrows Musketeer
Musketeer Furnace Dark Prince
Dark Prince Fireball Musketeer
Musketeer Dark Prince
Arrows Fireball Furnace Archers Musketeer
Dark Prince Archers Fireball Musketeer Furnace
Dark Prince
Fireball Dark Prince
Musketeer
Musketeer Dark Prince
Arrows Fireball Dark Prince
Dark Prince Fireball
Bomber Archers Fireball Musketeer Furnace
Bomber Archers Fireball Musketeer Furnace Dark Prince
Arrows Bomber Archers Fireball Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Dark Prince
Bomber Fireball Arrows Furnace Dark Prince
Arrows Fireball Musketeer Furnace
Bomber Archers Arrows Musketeer Furnace
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer Dark Prince
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Furnace
Bomber Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball Musketeer Dark Prince
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Furnace Dark Prince
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer Dark Prince
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Musketeer Dark Prince
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer Dark Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Dark Prince

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